1 citations · 1 across the 2 of their papers we have counts for
5 papers
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…
MAGES 3.0: Tying the knot of medical VR
George Papagiannakis, Paul Zikas, Nick Lydatakis +6
In this work, we present MAGES 3.0, a novel Virtual Reality (VR)-based authoring SDK platform for accelerated surgical training and assessment. The MAGES Software Development Kit (…
From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence
Stéphanie Bertrand, Martha Vassiliadi, Paul Zikas +2
This chapter will extend its preliminary scope by examining how literary transportation further amplifies presence and affects user response vis-á-vis virtual heritage by focusing…
A True AR Authoring Tool for Interactive Virtual Museums
Efstratios Geronikolakis, Paul Zikas, Steve Kateros +4
In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preserva…
Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training
Paul Zikas, George Papagiannakis, Nick Lydatakis +4
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However,…