activity
20192021
most citedFrom Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence

1 citations · 1 across the 2 of their papers we have counts for

collaborators

5 papers

cs.GR2021

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR

Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4

In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…

cs.HC2020

MAGES 3.0: Tying the knot of medical VR

George Papagiannakis, Paul Zikas, Nick Lydatakis +6

In this work, we present MAGES 3.0, a novel Virtual Reality (VR)-based authoring SDK platform for accelerated surgical training and assessment. The MAGES Software Development Kit (…

cs.HC20191 cited

From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence

Stéphanie Bertrand, Martha Vassiliadi, Paul Zikas +2

This chapter will extend its preliminary scope by examining how literary transportation further amplifies presence and affects user response vis-á-vis virtual heritage by focusing…

cs.GR2019

A True AR Authoring Tool for Interactive Virtual Museums

Efstratios Geronikolakis, Paul Zikas, Steve Kateros +4

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preserva…

cs.GR2019

Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

Paul Zikas, George Papagiannakis, Nick Lydatakis +4

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However,…