activity
20192023
most citedScenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

26 citations · 59 across the 7 of their papers we have counts for

collaborators

7 papers

cs.GR2023

UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +3

This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed…

cs.GR2023★ 1 cited

Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum

George Papagiannakis, Manos Kamarianakis, Antonis Protopsaltis +2

We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first…

cs.GR2021

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR

Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4

In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…

cs.HC2020★ 19 cited

MAGES 3.0: Tying the knot of medical VR

George Papagiannakis, Paul Zikas, Nick Lydatakis +6

In this work, we present MAGES 3.0, a novel Virtual Reality (VR)-based authoring SDK platform for accelerated surgical training and assessment. The MAGES Software Development Kit (…

cs.HC2019★ 1 cited

From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence

Stéphanie Bertrand, Martha Vassiliadi, Paul Zikas +2

This chapter will extend its preliminary scope by examining how literary transportation further amplifies presence and affects user response vis-á-vis virtual heritage by focusing…

cs.GR2019★ 12 cited

A True AR Authoring Tool for Interactive Virtual Museums

Efstratios Geronikolakis, Paul Zikas, Steve Kateros +4

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preserva…

cs.GR2019★ 26 cited

Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

Paul Zikas, George Papagiannakis, Nick Lydatakis +4

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However,…