activity
20192024
most citedSingle-shot 3D multi-person pose estimation in complex images

39 citations · 60 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2024★ 1 cited

3D-COCO: extension of MS-COCO dataset for image detection and 3D reconstruction modules

Maxence Bideaux, Alice Phe, Mohamed Chaouch +2

We introduce 3D-COCO, an extension of the original MS-COCO dataset providing 3D models and 2D-3D alignment annotations. 3D-COCO was designed to achieve computer vision tasks such a…

cs.LG2023

VIBR: Learning View-Invariant Value Functions for Robust Visual Control

Tom Dupuis, Jaonary Rabarisoa, Quoc-Cuong Pham +1

End-to-end reinforcement learning on images showed significant progress in the recent years. Data-based approach leverage data augmentation and domain randomization while represent…

cs.CV2022★ 9 cited

KaliCalib: A Framework for Basketball Court Registration

Adrien Maglo, Astrid Orcesi, Quoc Cuong Pham

Tracking the players and the ball in team sports is key to analyse the performance or to enhance the game watching experience with augmented reality. When the only sources for this…

cs.CV2022★ 2 cited

Self-Supervised Pre-training of Vision Transformers for Dense Prediction Tasks

Jaonary Rabarisoa, Valentin Belissen, Florian Chabot +1

We present a new self-supervised pre-training of Vision Transformers for dense prediction tasks. It is based on a contrastive loss across views that compares pixel-level representa…

cs.CV2022

Efficient tracking of team sport players with few game-specific annotations

Adrien Maglo, Astrid Orcesi, Quoc-Cuong Pham

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillan…

cs.CV2021

UCP-Net: Unstructured Contour Points for Instance Segmentation

Camille Dupont, Yanis Ouakrim, Quoc Cuong Pham

The goal of interactive segmentation is to assist users in producing segmentation masks as fast and as accurately as possible. Interactions have to be simple and intuitive and the…