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20182026
most cited3D Gaussian Blendshapes for Head Avatar Animation

53 citations · 137 across the 20 of their papers we have counts for

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Showing 2024Show all

6 papers · 1 filter

cs.CV2024★ 1 cited

Pattern Guided UV Recovery for Realistic Video Garment Texturing

Youyi Zhan, Tuanfeng Y. Wang, Tianjia Shao +1

The fast growth of E-Commerce creates a global market worth USD 821 billion for online fashion shopping. What unique about fashion presentation is that, the same design can usually…

cs.CV2024★ 8 cited

Interactive Rendering of Relightable and Animatable Gaussian Avatars

Youyi Zhan, Tianjia Shao, He Wang +2

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods…

cs.GR2024

Elastic Locomotion with Mixed Second-order Differentiation

Siyuan Shen, Tianjia Shao, Kun Zhou +4

We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…

cs.CV2024★ 3 cited

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

Zhexi Peng, Tianjia Shao, Yong Liu +4

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a…

cs.RO2024★ 3 cited

X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD

Zhexi Peng, Yin Yang, Tianjia Shao +2

We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives,…

cs.GR2024★ 53 cited

3D Gaussian Blendshapes for Head Avatar Animation

Shengjie Ma, Yanlin Weng, Tianjia Shao +1

We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a gro…