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From the 1 of 12 linked papers with an AI index.

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12 papers

cs.RO2026

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas +4

The paper introduces a method to build detailed, hierarchical functional 3D scene graphs for indoor environments, using open‑vocabulary visual grounding and temporal graph optimiza…

cs.CV2026

SuperFlex: Deformable Superquadrics for Point Cloud Decomposition

Gabriel Tavernini, Elisabetta Fedele, Tiago Novello +3

Superquadrics have proven to provide a compact, geometrically meaningful representation for 3D objects. However, existing methods suffer from limited reconstruction accuracy, are r…

cs.CV2026

FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos

Alexandros Delitzas, Chenyangguang Zhang, Alexey Gavryushin +8

We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulate…

cs.CV2026

SuperDec: 3D Scene Decomposition with Superquadric Primitives

Elisabetta Fedele, Boyang Sun, Leonidas Guibas +2

We present SuperDec, an approach for creating compact 3D scene representations via decomposition into superquadric primitives. While most recent works leverage geometric primitives…

cs.CV2026

UnLoc: Leveraging Depth Uncertainties for Floorplan Localization

Matthias Wüest, Francis Engelmann, Ondrej Miksik +2

We propose UnLoc, an efficient data-driven solution for sequential camera localization within floorplans. Floorplan data is readily available, long-term persistent, and robust to c…

cs.CV2026

SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

Elisabetta Fedele, Francis Engelmann, Ian Huang +3

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing…