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cs.MM2021
Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues
Junjie H. Xu, Zhou Fang, Qihang Chen +2
This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during…
cs.MM2021
Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments
Junjie H. Xu, Yulin Cai, Zhou Fang +1
This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content a…