1 citations · 2 across the 7 of their papers we have counts for
7 papers
Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults
Satoko Ito, Ruck Thawonmas, Pujana Paliyawan
This paper proposes a Minecraft-based system for early detection of Alzheimer's disease in young adults. Early detection, where spatial navigation is a crucial key, is regarded as…
Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming
Hong Huang, Junjie H. Xu, Xiaoling Ling +1
To solve the existing sentence punctuation problem for collaborative commentary generation in Esports live-streaming, this paper presents two strategies for sentence punctuation fo…
Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues
Junjie H. Xu, Zhou Fang, Qihang Chen +2
This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during…
Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments
Junjie H. Xu, Yulin Cai, Zhou Fang +1
This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content a…
Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG
Zhou Fang, Pujana Paliyawan, Ruck Thawonmas +1
This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player p…
A Personalized Method for Calorie Consumption Assessment
Yunshi Liu, Pujana Paliyawan, Takahiro Kusano +2
This paper proposes an image-processing-based method for personalization of calorie consumption assessment during exercising. An experiment is carried out where several actions are…
Adaptive Motion Gaming AI for Health Promotion
Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa +2
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settl…