activity
20172022
most citedSentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming

1 citations · 2 across the 7 of their papers we have counts for

collaborators

7 papers

cs.HC2022

Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults

Satoko Ito, Ruck Thawonmas, Pujana Paliyawan

This paper proposes a Minecraft-based system for early detection of Alzheimer's disease in young adults. Early detection, where spatial navigation is a crucial key, is regarded as…

cs.CL2021★ 1 cited

Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming

Hong Huang, Junjie H. Xu, Xiaoling Ling +1

To solve the existing sentence punctuation problem for collaborative commentary generation in Esports live-streaming, this paper presents two strategies for sentence punctuation fo…

cs.MM2021

Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues

Junjie H. Xu, Zhou Fang, Qihang Chen +2

This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during…

cs.MM2021

Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments

Junjie H. Xu, Yulin Cai, Zhou Fang +1

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content a…

cs.HC2019

Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG

Zhou Fang, Pujana Paliyawan, Ruck Thawonmas +1

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player p…

cs.HC2018

A Personalized Method for Calorie Consumption Assessment

Yunshi Liu, Pujana Paliyawan, Takahiro Kusano +2

This paper proposes an image-processing-based method for personalization of calorie consumption assessment during exercising. An experiment is carried out where several actions are…

cs.AI2017★ 1 cited

Adaptive Motion Gaming AI for Health Promotion

Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa +2

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settl…