activity
20162026
most citedLearning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

261 citations · 784 across the 21 of their papers we have counts for

collaborators

21 papers

cs.CV2026

Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images

Fei Yu, Shudan Guo, Shiqing Xin +3

We consider the problem of 3D shape recovery from ultra-fast motion-blurred images. While 3D reconstruction from static images has been extensively studied, recovering geometry fro…

cs.CV2023

Towards Viewpoint Robustness in Bird's Eye View Segmentation

Tzofi Klinghoffer, Jonah Philion, Wenzheng Chen +6

Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the rep…

cs.GR2023★ 89 cited

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…

cs.CV2023

Omni-Line-of-Sight Imaging for Holistic Shape Reconstruction

Binbin Huang, Xingyue Peng, Siyuan Shen +8

We introduce Omni-LOS, a neural computational imaging method for conducting holistic shape reconstruction (HSR) of complex objects utilizing a Single-Photon Avalanche Diode (SPAD)-…

cs.CV2023

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

Zian Wang, Tianchang Shen, Jun Gao +6

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods…

cs.CV2022★ 1 cited

HumanGen: Generating Human Radiance Fields with Explicit Priors

Suyi Jiang, Haoran Jiang, Ziyu Wang +3

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fie…

cs.CV2022

Relightable Neural Human Assets from Multi-view Gradient Illuminations

Taotao Zhou, Kai He, Di Wu +6

Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most exist…

cs.CV2022★ 187 cited

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

Jun Gao, Tianchang Shen, Zian Wang +6

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of…

cs.CV2022

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

Zian Wang, Wenzheng Chen, David Acuna +2

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting esti…

cs.CV2022★ 1 cited

NARRATE: A Normal Assisted Free-View Portrait Stylizer

Youjia Wang, Teng Xu, Yiwen Wu +4

In this work, we propose NARRATE, a novel pipeline that enables simultaneously editing portrait lighting and perspective in a photorealistic manner. As a hybrid neural-physical fac…

cs.CV2021

Extracting Triangular 3D Models, Materials, and Lighting From Images

Jacob Munkberg, Jon Hasselgren, Tianchang Shen +5

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, wh…

cs.CV2021★ 9 cited

DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer

Wenzheng Chen, Joey Litalien, Jun Gao +5

We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches fo…

cs.CV2020★ 49 cited

Learning Deformable Tetrahedral Meshes for 3D Reconstruction

Jun Gao, Wenzheng Chen, Tommy Xiang +4

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction…

cs.CV2020★ 20 cited

Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering

Yuxuan Zhang, Wenzheng Chen, Huan Ling +4

Differentiable rendering has paved the way to training neural networks to perform "inverse graphics" tasks such as predicting 3D geometry from monocular photographs. To train high…

cs.CV2019★ 68 cited

Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Research

Krishna Murthy Jatavallabhula, Edward Smith, Jean-Francois Lafleche +6

We present Kaolin, a PyTorch library aiming to accelerate 3D deep learning research. Kaolin provides efficient implementations of differentiable 3D modules for use in deep learning…

cs.CV2019★ 261 cited

Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

Wenzheng Chen, Jun Gao, Huan Ling +4

Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enab…

cs.CV2019★ 27 cited

Fast Interactive Object Annotation with Curve-GCN

Huan Ling, Jun Gao, Amlan Kar +2

Manually labeling objects by tracing their boundaries is a laborious process. In Polygon-RNN++ the authors proposed Polygon-RNN that produces polygonal annotations in a recurrent m…

cs.CV2018★ 8 cited

Steady-state Non-Line-of-Sight Imaging

Wenzheng Chen, Simon Daneau, Fahim Mannan +1

Conventional intensity cameras recover objects in the direct line-of-sight of the camera, whereas occluded scene parts are considered lost in this process. Non-line-of-sight imagin…

cs.CV2017

Bundle Optimization for Multi-aspect Embedding

Qiong Zeng, Baoquan Chen, Yanir Kleiman +2

Understanding semantic similarity among images is the core of a wide range of computer vision applications. An important step towards this goal is to collect and learn human percep…

cs.CV2016

A Holistic Approach for Data-Driven Object Cutout

Huayong Xu, Yangyan Li, Wenzheng Chen +3

Object cutout is a fundamental operation for image editing and manipulation, yet it is extremely challenging to automate it in real-world images, which typically contain considerab…

cs.CV2016★ 64 cited

Synthesizing Training Images for Boosting Human 3D Pose Estimation

Wenzheng Chen, Huan Wang, Yangyan Li +6

Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on t…