109 citations · 122 across the 3 of their papers we have counts for
3 papers
Integrating Automated Play in Level Co-Creation
Andrew Hoyt, Matthew Guzdial, Yalini Kumar +2
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualitie…
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
Matthew Guzdial, Nicholas Liao, Jonathan Chen +6
Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learn…
Explainable PCGML via Game Design Patterns
Matthew Guzdial, Joshua Reno, Jonathan Chen +2
Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is…