45 citations · 49 across the 4 of their papers we have counts for
4 papers
FastPoints: A State-of-the-Art Point Cloud Renderer for Unity
Elias Neuman-Donihue, Michael Jarvis, Yuhao Zhu
In this paper, we introduce FastPoints, a state-of-the-art point cloud renderer for the Unity game development platform. Our program supports standard unprocessed point cloud forma…
RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing
Yuhao Zhu
Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor searc…
Digital Reconstruction of Elmina Castle for Mobile Virtual Reality via Point-based Detail Transfer
Sifan Ye, Ting Wu, Michael Jarvis +1
Reconstructing 3D models from large, dense point clouds is critical to enable Virtual Reality (VR) as a platform for entertainment, education, and heritage preservation. Existing 3…
Tigris: Architecture and Algorithms for 3D Perception in Point Clouds
Tiancheng Xu, Boyuan Tian, Yuhao Zhu
Machine perception applications are increasingly moving toward manipulating and processing 3D point cloud. This paper focuses on point cloud registration, a key primitive of 3D dat…