activity
20192026
most citedNeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild

52 citations · 70 across the 17 of their papers we have counts for

collaborators

17 papers

cs.CV2026

Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction

Jen-Hao Cheng, Yipeng Wang, Hao Zhang +2

We present Flex4DHuman, a multi-view video diffusion model that transforms a monocular or sparse multi-view video of a dynamic subject into synchronized dense multi-view videos usi…

cs.CV2026

World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible

Hao Zhang, Mohamed El Banani, Jen-Hao Cheng +6

Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate…

cs.CV2025

PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos

Ting-Hsuan Liao, Haowen Liu, Yiran Xu +3

We present PAD3R, a method for reconstructing deformable 3D objects from casually captured, unposed monocular videos. Unlike existing approaches, PAD3R handles long video sequences…

cs.CV2024★ 1 cited

Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation

Ruihan Gao, Kangle Deng, Gengshan Yang +2

3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly…

cs.CV2024

Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos

Gengshan Yang, Andrea Bajcsy, Shunsuke Saito +1

We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on…

cs.CV2024

DressRecon: Freeform 4D Human Reconstruction from Monocular Video

Jeff Tan, Donglai Xiang, Shubham Tulsiani +2

We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in huma…

cs.CV2023★ 6 cited

SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM

Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula +4

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or…

cs.CV2023

Reconstructing Animatable Categories from Videos

Gengshan Yang, Chaoyang Wang, N Dinesh Reddy +1

Building animatable 3D models is challenging due to the need for 3D scans, laborious registration, and manual rigging, which are difficult to scale to arbitrary categories. Recentl…

cs.RO2023

SLoMo: A General System for Legged Robot Motion Imitation from Casual Videos

John Z. Zhang, Shuo Yang, Gengshan Yang +3

We present SLoMo: a first-of-its-kind framework for transferring skilled motions from casually captured "in the wild" video footage of humans and animals to legged robots. SLoMo wo…

cs.CV2023★ 1 cited

Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesis

Chonghyuk Song, Gengshan Yang, Kangle Deng +2

We explore the task of embodied view synthesis from monocular videos of deformable scenes. Given a minute-long RGBD video of people interacting with their pets, we render the scene…

cs.CV2023

3D-aware Conditional Image Synthesis

Kangle Deng, Gengshan Yang, Deva Ramanan +1

We propose pix2pix3D, a 3D-aware conditional generative model for controllable photorealistic image synthesis. Given a 2D label map, such as a segmentation or edge map, our model l…

cs.CV2021

BANMo: Building Animatable 3D Neural Models from Many Casual Videos

Gengshan Yang, Minh Vo, Natalia Neverova +3

Prior work for articulated 3D shape reconstruction often relies on specialized sensors (e.g., synchronized multi-camera systems), or pre-built 3D deformable models (e.g., SMAL or S…

cs.CV2021★ 52 cited

NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild

Jason Y. Zhang, Gengshan Yang, Shubham Tulsiani +1

Recent history has seen a tremendous growth of work exploring implicit representations of geometry and radiance, popularized through Neural Radiance Fields (NeRF). Such works are f…

cs.CV2021★ 3 cited

LASR: Learning Articulated Shape Reconstruction from a Monocular Video

Gengshan Yang, Deqing Sun, Varun Jampani +6

Remarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structur…

cs.CV2021

Learning to Segment Rigid Motions from Two Frames

Gengshan Yang, Deva Ramanan

Appearance-based detectors achieve remarkable performance on common scenes, but tend to fail for scenarios lack of training data. Geometric motion segmentation algorithms, however,…

cs.CV2019★ 5 cited

Hierarchical Deep Stereo Matching on High-resolution Images

Gengshan Yang, Joshua Manela, Michael Happold +1

We explore the problem of real-time stereo matching on high-res imagery. Many state-of-the-art (SOTA) methods struggle to process high-res imagery because of memory constraints or…

cs.CV2019★ 2 cited

Inferring Distributions Over Depth from a Single Image

Gengshan Yang, Peiyun Hu, Deva Ramanan

When building a geometric scene understanding system for autonomous vehicles, it is crucial to know when the system might fail. Most contemporary approaches cast the problem as dep…