activity
20182022
most citedOcclusion Fields: An Implicit Representation for Non-Line-of-Sight Surface Reconstruction

6 citations · 13 across the 5 of their papers we have counts for

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5 papers · 1 filter

cs.HC2021

Towards Tangible Cultural Heritage Experiences -- Enriching VR-Based Object Inspection with Haptic Feedback

Stefan Krumpen, Reinhard Klein, Michael Weinmann

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In…

cs.HC2019

Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence

Patrick Stotko, Stefan Krumpen, Michael Weinmann +1

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas…

cs.HC2019

A VR System for Immersive Teleoperation and Live Exploration with a Mobile Robot

Patrick Stotko, Stefan Krumpen, Max Schwarz +4

Applications like disaster management and industrial inspection often require experts to enter contaminated places. To circumvent the need for physical presence, it is desirable to…

cs.HC2018

A Study of Material Sonification in Touchscreen Devices

Rodrigo Martín, Michael Weinmann, Matthias B. Hullin

Even in the digital age, designers largely rely on physical material samples to illustrate their products, as existing visual representations fail to sufficiently reproduce the loo…

cs.HC2018

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

Patrick Stotko, Stefan Krumpen, Matthias B. Hullin +2

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination o…