activity
20182023
most citedPixelRL: Fully Convolutional Network with Reinforcement Learning for Image Processing

7 citations · 21 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2023

Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction Videos

Zecheng Yu, Yifei Huang, Ryosuke Furuta +3

Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thu…

cs.CV2022

Precise Affordance Annotation for Egocentric Action Video Datasets

Zecheng Yu, Yifei Huang, Ryosuke Furuta +3

Object affordance is an important concept in human-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property th…

cs.CV2022★ 1 cited

Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey

Takehiko Ohkawa, Ryosuke Furuta, Yoichi Sato

In this survey, we present a systematic review of 3D hand pose estimation from the perspective of efficient annotation and learning. 3D hand pose estimation has been an important r…

cs.CV2022★ 4 cited

Background Mixup Data Augmentation for Hand and Object-in-Contact Detection

Koya Tango, Takehiko Ohkawa, Ryosuke Furuta +1

Detecting the positions of human hands and objects-in-contact (hand-object detection) in each video frame is vital for understanding human activities from videos. For training an o…

cs.CV2021

Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks

Yugo Shimizu, Ryosuke Furuta, Delong Ouyang +3

Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have…

cs.CV2019★ 7 cited

PixelRL: Fully Convolutional Network with Reinforcement Learning for Image Processing

Ryosuke Furuta, Naoto Inoue, Toshihiko Yamasaki

This paper tackles a new problem setting: reinforcement learning with pixel-wise rewards (pixelRL) for image processing. After the introduction of the deep Q-network, deep RL has b…