2 citations · 2 across the 7 of their papers we have counts for
9 papers
SyDRA: An Approach to Understand Game Engine Architecture
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2
Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by develope…
Visualising Game Engine Subsystem Coupling
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2
Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlo…
Assessing Video Game Balance using Autonomous Agents
Cristiano Politowski, Fabio Petrillo, Ghizlane ElBoussaidi +2
As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc na…
An Exploratory Approach for Game Engine Architecture Recovery
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2
Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio play…
Game Engine Comparative Anatomy
Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +1
Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge,…
Video Game Project Management Anti-patterns
Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +2
Project Management anti-patterns are well-documented in the software-engineering literature, and studying them allows understanding their impacts on teams and projects. The video g…
What Makes a Game High-rated? Towards Factors of Video Game Success
Gabriel Ullmann, Cristiano Politowski, Yann-Gäel Guéhéneuc +1
As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we i…
Game Industry Problems: an Extensive Analysis of the Gray Literature
Cristiano Politowski, Fabio Petrillo, Gabriel C. Ullmann +1
Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers d…
Dataset of Video Game Development Problems
Cristiano Politowski, Fabio Petrillo, Gabriel Cavalheiro Ullmann +2
Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to sha…