activity
20202026
most citedWorld-Grounded Human Motion Recovery via Gravity-View Coordinates

33 citations · 38 across the 15 of their papers we have counts for

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Showing 2026Show all

6 papers · 1 filter

cs.RO2026

DKWBC: Decoupling Motion Tracking and Balancing for Humanoid Whole-Body Control

Dingkun Wei, Zehong Shen, Huaijin Pi +5

Humanoid whole-body control requires a robot to track diverse reference motions while maintaining balance under gravity, torque limits, contact switching, and external disturbances…

cs.CV2026

Autoregressive B-Rep Shape Generation with Parametric Surfaces

Dafei Qin, Rui Xu, Zeyu Shen +8

Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD,…

cs.CV2026

Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling

Xuhai Chen, Zhi Cen, Huaijin Pi +3

Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible soluti…

cs.CV2026

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Rui Xu, Dafei Qin, Kaichun Qiao +8

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…

cs.CV2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Wenjia Wang, Liang Pan, Huaijin Pi +8

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.…

cs.CV2026

Gloria: Consistent Character Video Generation via Content Anchors

Yuhang Yang, Fan Zhang, Huaijin Pi +5

Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Ex…