activity
20202026
most citedWorld-Grounded Human Motion Recovery via Gravity-View Coordinates

33 citations · 38 across the 15 of their papers we have counts for

collaborators

17 papers

cs.CV2026

Autoregressive B-Rep Shape Generation with Parametric Surfaces

Dafei Qin, Rui Xu, Zeyu Shen +8

Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD,…

cs.CV2026

Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling

Xuhai Chen, Zhi Cen, Huaijin Pi +3

Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible soluti…

cs.CV2026

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Rui Xu, Dafei Qin, Kaichun Qiao +8

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…

cs.CV2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Wenjia Wang, Liang Pan, Huaijin Pi +8

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.…

cs.CV2026

Gloria: Consistent Character Video Generation via Content Anchors

Yuhang Yang, Fan Zhang, Huaijin Pi +5

Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Ex…

cs.GR2025

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

Huaijin Pi, Zhi Cen, Zhiyang Dou +1

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in vi…

cs.CV2025★ 1 cited

MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space

Lixing Xiao, Shunlin Lu, Huaijin Pi +7

This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motion…

cs.CV2025

Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining

Zhumei Wang, Zechen Hu, Ruoxi Guo +5

Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a v…

cs.CV2025

Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation

Zhi Cen, Huaijin Pi, Sida Peng +5

This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's…

cs.CV2024★ 1 cited

Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations

Ruoxi Guo, Huaijin Pi, Zehong Shen +8

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture da…

cs.CV2024★ 33 cited

World-Grounded Human Motion Recovery via Gravity-View Coordinates

Zehong Shen, Huaijin Pi, Yan Xia +6

We present a novel method for recovering world-grounded human motion from monocular video. The main challenge lies in the ambiguity of defining the world coordinate system, which v…

cs.CV2024

Generating Human Motion in 3D Scenes from Text Descriptions

Zhi Cen, Huaijin Pi, Sida Peng +5

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene intera…

cs.CV2023

Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models

Huaijin Pi, Sida Peng, Minghui Yang +2

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and d…

cs.RO2023

A Joint Modeling of Vision-Language-Action for Target-oriented Grasping in Clutter

Kechun Xu, Shuqi Zhao, Zhongxiang Zhou +4

We focus on the task of language-conditioned grasping in clutter, in which a robot is supposed to grasp the target object based on a language instruction. Previous works separately…

cs.CV2022★ 3 cited

E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Context

Zizhang Li, Mengmeng Wang, Huaijin Pi +3

Recently, the image-wise implicit neural representation of videos, NeRV, has gained popularity for its promising results and swift speed compared to regular pixel-wise implicit rep…

cs.CV2021

Searching for TrioNet: Combining Convolution with Local and Global Self-Attention

Huaijin Pi, Huiyu Wang, Yingwei Li +2

Recently, self-attention operators have shown superior performance as a stand-alone building block for vision models. However, existing self-attention models are often hand-designe…

cs.CV2020

Deep Snake for Real-Time Instance Segmentation

Sida Peng, Wen Jiang, Huaijin Pi +3

This paper introduces a novel contour-based approach named deep snake for real-time instance segmentation. Unlike some recent methods that directly regress the coordinates of the o…