From the 1 of 16 linked papers with an AI index.
4 papers · 1 filter
PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
Yuanhang Lei, Tao Cheng, Xingxuan Li +6
Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed…
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
Xuancheng Jin, Rengan Xie, Wenting Zheng +3
Recently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single contro…
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
Wenqi Dong, Bangbang Yang, Zesong Yang +5
Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing f…
Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning
Wenqi Dong, Bangbang Yang, Lin Ma +5
As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily util…