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From the 1 of 16 linked papers with an AI index.

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20242026
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cs.CV2026

MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing

Zesong Yang, Yuanhang Lei, Liyuan Cui +6

Recent advances integrate physically grounded Newtonian dynamics with neural rendering frameworks, narrowing the gap between photorealistic scene reconstruction and physics-based a…

cs.CV2026

NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field

Chong Bao, Yuan Li, Bangbang Yang +5

Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing ne…

cs.CV2026

GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance

Jiale Shi, Jiarui Hu, Zesong Yang +3

We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale se…

cs.CV2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

Yuanhang Lei, Boming Zhao, Zesong Yang +10

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformati…

cs.CV2025

Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation

Yongzhen Hu, Yihui Yang, Haotong Lin +8

This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representat…

cs.CV2025

GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments

Lin Zeng, Boming Zhao, Jiarui Hu +4

Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-…