activity
20162022
most citedRapid Pose Label Generation through Sparse Representation of Unknown Objects

7 citations · 19 across the 7 of their papers we have counts for

collaborators

8 papers

cs.CV2022★ 1 cited

Instance-specific 6-DoF Object Pose Estimation from Minimal Annotations

Rohan Pratap Singh, Iori Kumagai, Antonio Gabas +3

In many robotic applications, the environment setting in which the 6-DoF pose estimation of a known, rigid object and its subsequent grasping is to be performed, remains nearly unc…

cs.CV2022★ 2 cited

Object Memory Transformer for Object Goal Navigation

Rui Fukushima, Kei Ota, Asako Kanezaki +2

This paper presents a reinforcement learning method for object goal navigation (ObjNav) where an agent navigates in 3D indoor environments to reach a target object based on long-te…

cs.CV2020★ 7 cited

Rapid Pose Label Generation through Sparse Representation of Unknown Objects

Rohan Pratap Singh, Mehdi Benallegue, Yusuke Yoshiyasu +1

Deep Convolutional Neural Networks (CNNs) have been successfully deployed on robots for 6-DoF object pose estimation through visual perception. However, obtaining labeled data on a…

cs.RO2020★ 5 cited

Deep Reactive Planning in Dynamic Environments

Kei Ota, Devesh K. Jha, Tadashi Onishi +5

The main novelty of the proposed approach is that it allows a robot to learn an end-to-end policy which can adapt to changes in the environment during execution. While goal conditi…

cs.LG2020★ 3 cited

Efficient Exploration in Constrained Environments with Goal-Oriented Reference Path

Kei Ota, Yoko Sasaki, Devesh K. Jha +2

In this paper, we consider the problem of building learning agents that can efficiently learn to navigate in constrained environments. The main goal is to design agents that can ef…

cs.CV2019

Learning Body Shape and Pose from Dense Correspondences

Yusuke Yoshiyasu, Lucas Gamez

In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D dataset (body shape and pose). The idea is to use den…

cs.CV2018★ 1 cited

Skeleton Transformer Networks: 3D Human Pose and Skinned Mesh from Single RGB Image

Yusuke Yoshiyasu, Ryusuke Sagawa, Ko Ayusawa +1

In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations…

cs.GR2016

Understanding and Exploiting Object Interaction Landscapes

Sören Pirk, Vojtech Krs, Kaimo Hu +5

Interactions play a key role in understanding objects and scenes, for both virtual and real world agents. We introduce a new general representation for proximal interactions among…