activity
20192026
most citedDOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams

234 citations · 449 across the 21 of their papers we have counts for

collaborators
Showing 2022Show all

6 papers · 1 filter

cs.RO2022★ 18 cited

D-Lite: Navigation-Oriented Compression of 3D Scene Graphs for Multi-Robot Collaboration

Yun Chang, Luca Ballotta, Luca Carlone

For a multi-robot team that collaboratively explores an unknown environment, it is of vital importance that collected information is efficiently shared among robots in order to sup…

cs.RO2022★ 38 cited

Present and Future of SLAM in Extreme Underground Environments

Kamak Ebadi, Lukas Bernreiter, Harel Biggie +28

This paper reports on the state of the art in underground SLAM by discussing different SLAM strategies and results across six teams that participated in the three-year-long SubT co…

cs.RO2022★ 102 cited

LOCUS 2.0: Robust and Computationally Efficient Lidar Odometry for Real-Time Underground 3D Mapping

Andrzej Reinke, Matteo Palieri, Benjamin Morrell +4

Lidar odometry has attracted considerable attention as a robust localization method for autonomous robots operating in complex GNSS-denied environments. However, achieving reliable…

cs.RO2022★ 2 cited

LAMP 2.0: A Robust Multi-Robot SLAM System for Operation in Challenging Large-Scale Underground Environments

Yun Chang, Kamak Ebadi, Christopher E. Denniston +9

Search and rescue with a team of heterogeneous mobile robots in unknown and large-scale underground environments requires high-precision localization and mapping. This crucial requ…

cs.RO2022★ 2 cited

Loop Closure Prioritization for Efficient and Scalable Multi-Robot SLAM

Christopher E. Denniston, Yun Chang, Andrzej Reinke +5

Multi-robot SLAM systems in GPS-denied environments require loop closures to maintain a drift-free centralized map. With an increasing number of robots and size of the environment,…

cs.RO2022★ 2 cited

Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization

Nathan Hughes, Yun Chang, Luca Carlone

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represen…