activity
20112026
most citedPredicting Hurricane Trajectories using a Recurrent Neural Network

20 citations · 43 across the 26 of their papers we have counts for

collaborators

27 papers

cs.GT2026

Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

Sam Ganzfried

Many important games have more than two players and imperfect information. Existing approaches for computing Nash equilibrium, the central game-theoretic solution concept, in such…

cs.GT2025

Computing Evolutionarily Stable Strategies in Imperfect-Information Games

Sam Ganzfried

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for t…

cs.GT2025

Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

Sam Ganzfried

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nas…

cs.GT2025

Consistent Opponent Modeling in Imperfect-Information Games

Sam Ganzfried

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Na…

cs.GT2025

Dominated Actions in Imperfect-Information Games

Sam Ganzfried

Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated…

cs.GT2022★ 1 cited

Opponent Modeling in Multiplayer Imperfect-Information Games

Sam Ganzfried, Kevin A. Wang, Max Chiswick

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing a…

cs.GT2022

Observable Perfect Equilibrium

Sam Ganzfried

While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between…

cs.GT2022

Random Initialization Solves Shapley's Fictitious Play Counterexample

Sam Ganzfried

In 1964 Shapley devised a family of games for which fictitious play fails to converge to Nash equilibrium. The games are two-player non-zero-sum with 3 pure strategies per player.…

cs.GT2022

Fictitious Play with Maximin Initialization

Sam Ganzfried

Fictitious play has recently emerged as the most accurate scalable algorithm for approximating Nash equilibrium strategies in multiplayer games. We show that the degree of equilibr…

cs.GT2022

Safe Equilibrium

Sam Ganzfried

The standard game-theoretic solution concept, Nash equilibrium, assumes that all players behave rationally. If we follow a Nash equilibrium and opponents are irrational (or follow…

cs.GT2021

Human strategic decision making in parametrized games

Sam Ganzfried

Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard…

cs.GT2020★ 1 cited

Computing Nash Equilibria in Multiplayer DAG-Structured Stochastic Games with Persistent Imperfect Information

Sam Ganzfried

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games…

cs.GT2020★ 2 cited

Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto

Sam Ganzfried

Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games -- in which the pure strategy space…

stat.AP2020

Prediction of Bayesian Intervals for Tropical Storms

Max Chiswick, Sam Ganzfried

Building on recent research for prediction of hurricane trajectories using recurrent neural networks (RNNs), we have developed improved methods and generalized the approach to pred…

cs.GT2020★ 3 cited

Fast Complete Algorithm for Multiplayer Nash Equilibrium

Sam Ganzfried

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demon…

cs.GT2020★ 5 cited

Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games

Sam Ganzfried

While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and…

cs.GT2019

Mistakes in Games

Sam Ganzfried

We define a new concept of "mistake" strategies and actions for strategic-form and extensive-form games, analyze the relationship to prior main game-theoretic solution concepts, st…

cs.GT2019★ 3 cited

Parallel Algorithm for Approximating Nash Equilibrium in Multiplayer Stochastic Games with Application to Naval Strategic Planning

Sam Ganzfried, Conner Laughlin, Charles Morefield

Many real-world domains contain multiple agents behaving strategically with probabilistic transitions and uncertain (potentially infinite) duration. Such settings can be modeled as…

cs.AI2019★ 2 cited

Most Important Fundamental Rule of Poker Strategy

Sam Ganzfried, Max Chiswick

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in…

cs.GT2018★ 1 cited

Successful Nash Equilibrium Agent for a 3-Player Imperfect-Information Game

Sam Ganzfried, Austin Nowak, Joannier Pinales

Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nas…

cs.GT2018

Optimization-Based Algorithm for Evolutionarily Stable Strategies against Pure Mutations

Sam Ganzfried

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if…

cs.LG2018★ 20 cited

Predicting Hurricane Trajectories using a Recurrent Neural Network

Sheila Alemany, Jonathan Beltran, Adrian Perez +1

Hurricanes are cyclones circulating about a defined center whose closed wind speeds exceed 75 mph originating over tropical and subtropical waters. At landfall, hurricanes can resu…

cs.CY2017★ 2 cited

Optimal Weighting for Exam Composition

Sam Ganzfried, Farzana Yusuf

A problem faced by many instructors is that of designing exams that accurately assess the abilities of the students. Typically these exams are prepared several days in advance, and…

cs.GT2016★ 1 cited

Computing Human-Understandable Strategies

Sam Ganzfried, Farzana Yusuf

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest…