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20182026
most citedLearning Linear Transformations for Fast Arbitrary Style Transfer

95 citations · 267 across the 32 of their papers we have counts for

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33 papers · 1 filter

cs.CV2026

Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning

Jixuan He, Xueting Li, Chieh Hubert Lin +1

Vision-Language Models (VLMs) exhibit emerging spatial reasoning capabilities, yet they remain unreliable on tasks requiring precise spatial understanding, such as viewpoint reason…

cs.CV2026

SOMA: Unifying Parametric Human Body Models

Jun Saito, Jiefeng Li, Michael de Ruyter +12

Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models…

cs.CV2026

ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare

Freeman Cheng, Botao Ye, Xueting Li +3

Online novel view synthesis requires a model to reconstruct a scene causally from a stream of observations while keeping it renderable at every moment. We present ReCoSplat, an onl…

cs.CV2025

Edit3r: Instant 3D Scene Editing from Sparse Unposed Images

Jiageng Liu, Weijie Lyu, Xueting Li +2

We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods…

cs.CV2025

Instant Expressive Gaussian Head Avatars at Over 100 FPS

Kaiwen Jiang, Xueting Li, Seonwook Park +3

Portrait animation has witnessed tremendous quality improvements thanks to recent advances in video diffusion models. However, these 2D methods often compromise 3D consistency and…

cs.CV2025

CoCo4D: Comprehensive and Complex 4D Scene Generation

Junwei Zhou, Xueting Li, Lu Qi +1

Existing 4D synthesis methods primarily focus on object-level generation or dynamic scene synthesis with limited novel views, restricting their ability to generate multi-view consi…

cs.CV2025

Synthesizing Consistent Novel Views via 3D Epipolar Attention without Re-Training

Botao Ye, Sifei Liu, Xueting Li +2

Large diffusion models demonstrate remarkable zero-shot capabilities in novel view synthesis from a single image. However, these models often face challenges in maintaining consist…

cs.CV2024

SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

Xueting Li, Ye Yuan, Shalini De Mello +5

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either mo…

cs.CV2024

Coherent3D: Coherent 3D Portrait Video Reconstruction via Triplane Fusion

Shengze Wang, Xueting Li, Chao Liu +5

Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, democratizing tele…

cs.CV2024

No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images

Botao Ye, Sifei Liu, Haofei Xu +4

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained ex…

cs.CV2024★ 1 cited

Layout-your-3D: Controllable and Precise 3D Generation with 2D Blueprint

Junwei Zhou, Xueting Li, Lu Qi +1

We present Layout-Your-3D, a framework that allows controllable and compositional 3D generation from text prompts. Existing text-to-3D methods often struggle to generate assets wit…

cs.CV2024

Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

Jingzhi Bao, Xueting Li, Ming-Hsuan Yang

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, cr…

cs.CV2024

Coherent 3D Portrait Video Reconstruction via Triplane Fusion

Shengze Wang, Xueting Li, Chao Liu +6

Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, potentially democr…

cs.CV2024

Gaga: Group Any Gaussians via 3D-aware Memory Bank

Weijie Lyu, Xueting Li, Abhijit Kundu +2

We introduce Gaga, a framework that reconstructs and segments open-world 3D scenes by leveraging inconsistent 2D masks predicted by zero-shot class-agnostic segmentation models. Co…

cs.CV2023★ 2 cited

GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Ye Yuan, Xueting Li, Yangyi Huang +4

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek…

cs.CV2023★ 1 cited

A Unified Approach for Text- and Image-guided 4D Scene Generation

Yufeng Zheng, Xueting Li, Koki Nagano +4

Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images. However, the challenging problem of t…

cs.CV2023★ 1 cited

Pyramid Diffusion for Fine 3D Large Scene Generation

Yuheng Liu, Xinke Li, Xueting Li +3

Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rar…

cs.CV2023★ 2 cited

3D Reconstruction with Generalizable Neural Fields using Scene Priors

Yang Fu, Shalini De Mello, Xueting Li +4

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for…

cs.CV2023★ 7 cited

Generalizable One-shot Neural Head Avatar

Xueting Li, Shalini De Mello, Sifei Liu +3

We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific pe…

cs.CV2023★ 1 cited

Zero-shot Pose Transfer for Unrigged Stylized 3D Characters

Jiashun Wang, Xueting Li, Sifei Liu +4

Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized cha…

cs.CV2023★ 2 cited

TUVF: Learning Generalizable Texture UV Radiance Fields

An-Chieh Cheng, Xueting Li, Sifei Liu +1

Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D asset…

cs.CV2023★ 2 cited

Affordance Diffusion: Synthesizing Hand-Object Interactions

Yufei Ye, Xueting Li, Abhinav Gupta +5

Recent successes in image synthesis are powered by large-scale diffusion models. However, most methods are currently limited to either text- or image-conditioned generation for syn…

cs.CV2022

Physics-based Indirect Illumination for Inverse Rendering

Youming Deng, Xueting Li, Sifei Liu +1

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of…

cs.CV2022

Autoregressive 3D Shape Generation via Canonical Mapping

An-Chieh Cheng, Xueting Li, Sifei Liu +2

With the capacity of modeling long-range dependencies in sequential data, transformers have shown remarkable performances in a variety of generative tasks such as image, audio, and…