activity
20202022
most citedLearning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio

90 citations · 96 across the 4 of their papers we have counts for

collaborators

6 papers

cs.CV20226 cited

Learning Geodesic-Aware Local Features from RGB-D Images

Guilherme Potje, Renato Martins, Felipe Cadar +1

Most of the existing handcrafted and learning-based local descriptors are still at best approximately invariant to affine image transformations, often disregarding deformable surfa…

cs.CV2021

Creating and Reenacting Controllable 3D Humans with Differentiable Rendering

Thiago L. Gomes, Thiago M. Coutinho, Rafael Azevedo +2

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional ne…

cs.CV2021

A Shape-Aware Retargeting Approach to Transfer Human Motion and Appearance in Monocular Videos

Thiago L. Gomes, Renato Martins, João Ferreira +3

Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image transl…

cs.GR202090 cited

Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio

João P. Ferreira, Thiago M. Coutinho, Thiago L. Gomes +4

Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learnin…

cs.CV2020

Extending Maps with Semantic and Contextual Object Information for Robot Navigation: a Learning-Based Framework using Visual and Depth Cues

Renato Martins, Dhiego Bersan, Mario F. M. Campos +1

This paper addresses the problem of building augmented metric representations of scenes with semantic information from RGB-D images. We propose a complete framework to create an en…

cs.CV2020

Do As I Do: Transferring Human Motion and Appearance between Monocular Videos with Spatial and Temporal Constraints

Thiago L. Gomes, Renato Martins, João Ferreira +1

Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and sha…