activity
20192026
most citedReal-time Deep Dynamic Characters

118 citations · 275 across the 10 of their papers we have counts for

collaborators

13 papers

cs.CV2026

No Distillation Needed: Single-Pass Real-Time Talking Heads via Acausal Noise Shaping

Yu Han, Dejan Markovic, Alexander Richard +4

Audio-driven facial animation underpins real-time avatars, telepresence, and embodied virtual agents. And it must run online: each frame emitted from audio observed up to the curre…

cs.CV2022

Neural Pixel Composition: 3D-4D View Synthesis from Multi-Views

Aayush Bansal, Michael Zollhoefer

We present Neural Pixel Composition (NPC), a novel approach for continuous 3D-4D view synthesis given only a discrete set of multi-view observations as input. Existing state-of-the…

cs.RO2022

iSDF: Real-Time Neural Signed Distance Fields for Robot Perception

Joseph Ortiz, Alexander Clegg, Jing Dong +4

We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains a random…

cs.CV2022

KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints

Marko Mihajlovic, Aayush Bansal, Michael Zollhoefer +2

Image-based volumetric humans using pixel-aligned features promise generalization to unseen poses and identities. Prior work leverages global spatial encodings and multi-view geome…

cs.CV2022

COAP: Compositional Articulated Occupancy of People

Marko Mihajlovic, Shunsuke Saito, Aayush Bansal +2

We present a novel neural implicit representation for articulated human bodies. Compared to explicit template meshes, neural implicit body representations provide an efficient mech…

cs.HC2022★ 5 cited

Mutual Scene Synthesis for Mixed Reality Telepresence

Mohammad Keshavarzi, Michael Zollhoefer, Allen Y. Yang +2

Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wi…

cs.CV2021

A Deeper Look into DeepCap

Marc Habermann, Weipeng Xu, Michael Zollhoefer +2

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture…

cs.CV2021★ 118 cited

Real-time Deep Dynamic Characters

Marc Habermann, Lingjie Liu, Weipeng Xu +3

We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view i…

cs.GR2021★ 2 cited

Mixture of Volumetric Primitives for Efficient Neural Rendering

Stephen Lombardi, Tomas Simon, Gabriel Schwartz +3

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with o…

cs.CV2021★ 19 cited

A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose

Shih-Yang Su, Frank Yu, Michael Zollhoefer +1

While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Un…

cs.CV2021★ 22 cited

PVA: Pixel-aligned Volumetric Avatars

Amit Raj, Michael Zollhoefer, Tomas Simon +4

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality…

cs.CV2020★ 21 cited

DeepCap: Monocular Human Performance Capture Using Weak Supervision

Marc Habermann, Weipeng Xu, Michael Zollhoefer +2

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture…

cs.CV2019★ 88 cited

Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations

Vincent Sitzmann, Michael Zollhöfer, Gordon Wetzstein

Unsupervised learning with generative models has the potential of discovering rich representations of 3D scenes. While geometric deep learning has explored 3D-structure-aware repre…