118 citations · 370 across the 64 of their papers we have counts for
10 papers · 1 filter
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
Timo Teufel, Xilong Zhou, Umar Iqbal +4
We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods fo…
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles
Jose Luis Ponton, Eduardo Alvarado, Lin Geng Foo +3
Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet an…
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Yuheng Jiang, Chengcheng Guo, Yize Wu +9
Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…
Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion
Dongliang Cao, Guoxing Sun, Marc Habermann +1
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performanc…
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields
Navami Kairanda, Marc Habermann, Shanthika Naik +2
3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fin…
Discovering Fatigued Movements for Virtual Character Animation
Noshaba Cheema, Rui Xu, Nam Hee Kim +5
Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…
NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory
Navami Kairanda, Marc Habermann, Christian Theobalt +1
Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resol…
LiveHand: Real-time and Photorealistic Neural Hand Rendering
Akshay Mundra, Mallikarjun B R, Jiayi Wang +3
The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry…
Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors
Xinyu Yi, Yuxiao Zhou, Marc Habermann +4
Motion capture from sparse inertial sensors has shown great potential compared to image-based approaches since occlusions do not lead to a reduced tracking quality and the recordin…
Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation
Lingjie Liu, Weipeng Xu, Marc Habermann +5
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Exist…