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20182026
most citedReal-time Deep Dynamic Characters

118 citations · 370 across the 64 of their papers we have counts for

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61 papers · 1 filter

cs.CV2026

Brain2Face: A Study on the Relation of EEG Signals and Spatio-temporal Head Avatars

Camilo Andrés Martínez Martínez, Olaf Dünkel, Kartik Teotia +3

Driving digital head avatars is classically done by hand-crafted artist design or by image-based facial performance capture. In this work, we ask whether spatio-temporal tracking o…

cs.CV2026

AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures

Guoxing Sun, Heming Zhu, Linjie Lyu +3

For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars fr…

cs.CV2026

STEER: Steerable Dyadic Head Avatars

Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial a…

cs.CV2026

SOMA: From Surface Observations to Muscle Anatomy

Eduardo Alvarado, Emily Kim, Gerrit Nolte +4

With the growing demand for realistic virtual humans, parametric body models have become a cornerstone of modern medicine, sports, and entertainment applications. However, most of…

cs.CV2026

Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou +6

Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). Ho…

cs.CV2026

Towards Real-World Wearable Motion Reconstruction

Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3

The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…

cs.CV2026

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

Jianchun Chen, Yinda Zhang, Rohit Pandey +3

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision require…

cs.CV2026

MUA: Mobile Ultra-detailed Animatable Avatars

Heming Zhu, Guoxing Sun, Marc Habermann

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have la…

cs.CV2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann +5

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…

cs.CV2026★ 1 cited

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

Yingyan Xu, Pramod Rao, Sebastian Weiss +5

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene…

cs.CV2025

OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control

Xilong Zhou, Jianchun Chen, Pramod Rao +7

We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled l…

cs.CV2025

Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik +5

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed fro…

cs.CV2025

3DPR: Single Image 3D Portrait Relight using Generative Priors

Pramod Rao, Abhimitra Meka, Xilong Zhou +11

Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicit…

cs.CV2025

Audio-Driven Universal Gaussian Head Avatars

Kartik Teotia, Helge Rhodin, Mohit Mendiratta +3

We introduce the first method for audio-driven universal photorealistic avatar synthesis, combining a person-agnostic speech model with our novel Universal Head Avatar Prior (UHAP)…

cs.CV2025

Physics-based Human Pose Estimation from a Single Moving RGB Camera

Ayce Idil Aytekin, Chuqiao Li, Diogo Luvizon +4

Most monocular and physics-based human pose tracking methods, while achieving state-of-the-art results, suffer from artifacts when the scene does not have a strictly flat ground pl…

cs.CV2025

UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

Heming Zhu, Guoxing Sun, Christian Theobalt +1

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in comp…

cs.CV2025

EVA: Expressive Virtual Avatars from Multi-view Videos

Hendrik Junkawitsch, Guoxing Sun, Heming Zhu +2

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential f…

cs.CV2025

Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling

Hamza Pehlivan, Andrea Boscolo Camiletto, Lin Geng Foo +2

3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order op…

cs.CV2025

FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video

Andrea Boscolo Camiletto, Jian Wang, Eduardo Alvarado +4

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limit…

cs.CV2025

RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance

Yuheng Jiang, Zhehao Shen, Chengcheng Guo +5

Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiti…

cs.CV2024★ 1 cited

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Guoxing Sun, Rishabh Dabral, Heming Zhu +3

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods lev…

cs.CV2024

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects

Wanyue Zhang, Rishabh Dabral, Vladislav Golyanik +5

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a c…

cs.CV2024

PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

Siddharth Seth, Rishabh Dabral, Diogo Luvizon +4

Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned gene…

cs.CV2024★ 5 cited

EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild

Yumeng Liu, Xiaoxiao Long, Zemin Yang +5

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view i…