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20202026
most citedMotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model

110 citations · 243 across the 40 of their papers we have counts for

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43 papers · 1 filter

cs.CV2026

From Pixels to Actions--Towards Native Vision-Language-Action Policies

Weichen Fan, Haiwen Diao, Penghao Wu +14

Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulat…

cs.CV2026

EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videos

Shulin Tian, Junsu Kim, Shuai Liu +17

Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolving object and task states. Too…

cs.CV2026

S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence

Yalun Dai, Hao Li, Shulin Tian +8

Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inf…

cs.CV2026

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Zhengyu Zou, Hao Li, Kuixuan Jiao +7

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spa…

cs.CV2026

SpatialBench: Is Your Spatial Foundation Model an All-Round Player?

Haosong Peng, Hao Li, Jiaqi Chen +10

While spatial foundation models have demonstrated impressive performance on standard datasets, a critical question remains: are they truly all-round players capable of generalizing…

cs.CV2025

PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image

Ziang Cao, Fangzhou Hong, Zhaoxi Chen +2

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D ge…

cs.CV2025

IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction

Hao Li, Zhengyu Zou, Fangfu Liu +8

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. Howe…

cs.CV2025

4DNeX: Feed-Forward 4D Generative Modeling Made Easy

Zhaoxi Chen, Tianqi Liu, Long Zhuo +6

We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on comp…

cs.CV2025

EgoTwin: Dreaming Body and View in First Person

Jingqiao Xiu, Fangzhou Hong, Yicong Li +5

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along wit…

cs.CV2025

Reconstructing 4D Spatial Intelligence: A Survey

Yukang Cao, Jiahao Lu, Zhisheng Huang +8

Reconstructing 4D spatial intelligence from visual observations has long been a central yet challenging task in computer vision, with broad real-world applications. These range fro…

cs.CV2025★ 1 cited

3D Scene Generation: A Survey

Haozhe Xie, Beichen Wen, Zhaoxi Chen +2

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomou…

cs.CV2025★ 3 cited

Compositional Generative Model of Unbounded 4D Cities

Haozhe Xie, Zhaoxi Chen, Fangzhou Hong +1

3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of…

cs.CV2024

GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data

Wentao Wang, Hang Ye, Fangzhou Hong +5

Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying bod…

cs.CV2024★ 1 cited

3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion

Zhaoxi Chen, Jiaxiang Tang, Yuhao Dong +10

The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative mo…

cs.CV2024

Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild

Lingni Ma, Yuting Ye, Fangzhou Hong +14

We introduce Nymeria - a large-scale, diverse, richly annotated human motion dataset collected in the wild with multiple multimodal egocentric devices. The dataset comes with a) fu…

cs.CV2024★ 1 cited

Generative Gaussian Splatting for Unbounded 3D City Generation

Haozhe Xie, Zhaoxi Chen, Fangzhou Hong +1

3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian Splatting (3D-GS) has emerged as a highly eff…

cs.CV2024

FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls

Tao Hu, Fangzhou Hong, Zhaoxi Chen +1

We present FashionEngine, an interactive 3D human generation and editing system that creates 3D digital humans via user-friendly multimodal controls such as natural languages, visu…

cs.CV2024

4D Panoptic Scene Graph Generation

Jingkang Yang, Jun Cen, Wenxuan Peng +6

We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such…

cs.CV2024

DiffTF++: 3D-aware Diffusion Transformer for Large-Vocabulary 3D Generation

Ziang Cao, Fangzhou Hong, Tong Wu +2

Generating diverse and high-quality 3D assets automatically poses a fundamental yet challenging task in 3D computer vision. Despite extensive efforts in 3D generation, existing opt…

cs.CV2024

SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering

Tao Hu, Fangzhou Hong, Ziwei Liu

Dynamic human rendering from video sequences has achieved remarkable progress by formulating the rendering as a mapping from static poses to human images. However, existing methods…

cs.CV2024

Large Motion Model for Unified Multi-Modal Motion Generation

Mingyuan Zhang, Daisheng Jin, Chenyang Gu +8

Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous wo…

cs.CV2024

StructLDM: Structured Latent Diffusion for 3D Human Generation

Tao Hu, Fangzhou Hong, Ziwei Liu

Recent 3D human generative models have achieved remarkable progress by learning 3D-aware GANs from 2D images. However, existing 3D human generative methods model humans in a compac…

cs.CV2024

LN3DIFF++: Scalable Latent Neural Fields Diffusion for Speedy 3D Generation

Yushi Lan, Fangzhou Hong, Shangchen Zhou +7

The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved su…

cs.CV2024★ 1 cited

3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors

Fangzhou Hong, Jiaxiang Tang, Ziang Cao +8

We present a two-stage text-to-3D generation system, namely 3DTopia, which generates high-quality general 3D assets within 5 minutes using hybrid diffusion priors. The first stage…