activity
20192026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 78 across the 16 of their papers we have counts for

collaborators

18 papers

cs.CV2026

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

David Recasens, Robert Maier, Aljaz Bozic +4

Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, rece…

cs.CV2026

HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusion

Di Chang, Ji Hou, Aljaz Bozic +8

We present HairWeaver, a diffusion-based pipeline that animates a single human image with realistic and expressive hair dynamics. While existing methods successfully control body p…

cs.CV2025

DGH: Dynamic Gaussian Hair

Junying Wang, Yuanlu Xu, Edith Tretschk +5

The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods o…

cs.GR2025★ 3 cited

Self-supervised Learning of Latent Space Dynamics

Yue Li, Gene Wei-Chin Lin, Egor Larionov +7

Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computation…

cs.GR2025

PGC: Physics-Based Gaussian Cloth from a Single Pose

Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban +9

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need f…

cs.CV2024

Quaffure: Real-Time Quasi-Static Neural Hair Simulation

Tuur Stuyck, Gene Wei-Chin Lin, Egor Larionov +4

Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, w…

cs.CV2024

3D Mesh Editing using Masked LRMs

Will Gao, Dilin Wang, Yuchen Fan +6

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction pr…

cs.GR2024★ 19 cited

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

Jorge Condor, Sebastien Speierer, Lukas Bode +4

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…

cs.CV2024

NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

Michael Fischer, Zhengqin Li, Thu Nguyen-Phuoc +4

A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source…

cs.CV2023

A Local Appearance Model for Volumetric Capture of Diverse Hairstyle

Ziyan Wang, Giljoo Nam, Aljaz Bozic +4

Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on mod…

cs.CV2023★ 47 cited

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney +10

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…

cs.CV2023

SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes

Edith Tretschk, Vladislav Golyanik, Michael Zollhoefer +3

Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables ad…

cs.CV2023★ 4 cited

Fast Image-based Neural Relighting with Translucency-Reflection Modeling

Shizhan Zhu, Shunsuke Saito, Aljaz Bozic +3

Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's…

cs.CV2023

Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

Ziyu Wan, Christian Richardt, Aljaž Božič +8

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer pe…

cs.CV2022★ 3 cited

Neural Assets: Volumetric Object Capture and Rendering for Interactive Environments

Aljaž Božič, Denis Gladkov, Luke Doukakis +1

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intrica…

cs.CV2022

RC-MVSNet: Unsupervised Multi-View Stereo with Neural Rendering

Di Chang, Aljaž Božič, Tong Zhang +4

Finding accurate correspondences among different views is the Achilles' heel of unsupervised Multi-View Stereo (MVS). Existing methods are built upon the assumption that correspond…

cs.CV2020★ 2 cited

Learning to Optimize Non-Rigid Tracking

Yang Li, Aljaž Božič, Tianwei Zhang +3

One of the widespread solutions for non-rigid tracking has a nested-loop structure: with Gauss-Newton to minimize a tracking objective in the outer loop, and Preconditioned Conjuga…

cs.CV2019

DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data

Aljaž Božič, Michael Zollhöfer, Christian Theobalt +1

Applying data-driven approaches to non-rigid 3D reconstruction has been difficult, which we believe can be attributed to the lack of a large-scale training corpus. Unfortunately, t…