activity
20182026
most citedA Survey of Deep Reinforcement Learning in Video Games

149 citations · 219 across the 20 of their papers we have counts for

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5 papers · 1 filter

cs.AI2025

DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy

Kaixuan Xu, Jiajun Chai, Sicheng Li +3

Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search…

cs.AI2024

FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game

Guangzheng Hu, Yuanheng Zhu, Haoran Li +1

Many real-world applications involve some agents that fall into two teams, with payoffs that are equal within the same team but of opposite sign across the opponent team. The so-ca…

cs.AI2022★ 1 cited

A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air Combat

Jiajun Chai, Wenzhang Chen, Yuanheng Zhu +2

Unmanned combat air vehicle (UCAV) combat is a challenging scenario with continuous action space. In this paper, we propose a general hierarchical framework to resolve the within-v…

cs.AI2020

Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition

Zhentao Tang, Yuanheng Zhu, Dongbin Zhao +1

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of character…

cs.AI2018★ 5 cited

StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning

Kun Shao, Yuanheng Zhu, Dongbin Zhao

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning…