activity
20182026
most citedA Survey of Deep Reinforcement Learning in Video Games

149 citations · 219 across the 20 of their papers we have counts for

collaborators

22 papers

cs.LG2026

Revisiting On-Policy Distillation: Empirical Failure Modes and Simple Fixes

Yuqian Fu, Haohuan Huang, Kaiwen Jiang +4

On-policy distillation (OPD) is increasingly used in LLM post-training because it can leverage a teacher model to provide dense supervision on student rollouts. The standard implem…

cs.LG2025

Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

Runyu Lu, Peng Zhang, Ruochuan Shi +5

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an impo…

cs.CL2025

CriticSearch: Fine-Grained Credit Assignment for Search Agents via a Retrospective Critic

Yaocheng Zhang, Haohuan Huang, Zijun Song +4

Tool-Integrated Reasoning (TIR) with search engines enables large language models to iteratively retrieve up-to-date external knowledge, enhancing adaptability and generalization i…

cs.LG2025

ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games

Ruochuan Shi, Runyu Lu, Yuanheng Zhu +1

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where s…

cs.LG2025

R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability

Runyu Lu, Ruochuan Shi, Yuanheng Zhu +1

Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While import…

cs.RO2025

Empowering Multi-Robot Cooperation via Sequential World Models

Zijie Zhao, Honglei Guo, Shengqian Chen +4

Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical…

cs.CL2025

SRFT: A Single-Stage Method with Supervised and Reinforcement Fine-Tuning for Reasoning

Yuqian Fu, Tinghong Chen, Jiajun Chai +7

Large language models (LLMs) have achieved remarkable progress in reasoning tasks, yet the optimal integration of Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) remai…

cs.AI2025

DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy

Kaixuan Xu, Jiajun Chai, Sicheng Li +3

Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search…

cs.LG2025

RLAE: Reinforcement Learning-Assisted Ensemble for LLMs

Yuqian Fu, Yuanheng Zhu, Jiajun Chai +4

Ensembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks. Ho…

cs.LG2024★ 2 cited

Meta-DT: Offline Meta-RL as Conditional Sequence Modeling with World Model Disentanglement

Zhi Wang, Li Zhang, Wenhao Wu +3

A longstanding goal of artificial general intelligence is highly capable generalists that can learn from diverse experiences and generalize to unseen tasks. The language and vision…

cs.LG2024

Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learning

Yuanyang Zhu, Zhi Wang, Yuanheng Zhu +2

For on-policy reinforcement learning, discretizing action space for continuous control can easily express multiple modes and is straightforward to optimize. However, without consid…

cs.AI2024

FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game

Guangzheng Hu, Yuanheng Zhu, Haoran Li +1

Many real-world applications involve some agents that fall into two teams, with payoffs that are equal within the same team but of opposite sign across the opponent team. The so-ca…

cs.GT2023

Score-Based Equilibrium Learning in Multi-Player Finite Games with Imperfect Information

Runyu Lu, Yuanheng Zhu, Dongbin Zhao

Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While rein…

cs.RO2023

NeuronsMAE: A Novel Multi-Agent Reinforcement Learning Environment for Cooperative and Competitive Multi-Robot Tasks

Guangzheng Hu, Haoran Li, Shasha Liu +3

Multi-agent reinforcement learning (MARL) has achieved remarkable success in various challenging problems. Meanwhile, more and more benchmarks have emerged and provided some standa…

cs.AI2022★ 1 cited

A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air Combat

Jiajun Chai, Wenzhang Chen, Yuanheng Zhu +2

Unmanned combat air vehicle (UCAV) combat is a challenging scenario with continuous action space. In this paper, we propose a general hierarchical framework to resolve the within-v…

cs.MA2022★ 1 cited

NVIF: Neighboring Variational Information Flow for Large-Scale Cooperative Multi-Agent Scenarios

Jiajun Chai, Yuanheng Zhu, Dongbin Zhao

Communication-based multi-agent reinforcement learning (MARL) provides information exchange between agents, which promotes the cooperation. However, existing methods cannot perform…

cs.MA2022★ 52 cited

UNMAS: Multi-Agent Reinforcement Learning for Unshaped Cooperative Scenarios

Jiajun Chai, Weifan Li, Yuanheng Zhu +4

Multi-agent reinforcement learning methods such as VDN, QMIX, and QTRAN that adopt centralized training with decentralized execution (CTDE) framework have shown promising results i…

cs.GT2021★ 4 cited

Empirical Policy Optimization for -Player Markov Games

Yuanheng Zhu, Dongbin Zhao, Mengchen Zhao +1

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction…

cs.MA2020★ 5 cited

Event-Triggered Multi-agent Reinforcement Learning with Communication under Limited-bandwidth Constraint

Guangzheng Hu, Yuanheng Zhu, Dongbin Zhao +2

Communicating with each other in a distributed manner and behaving as a group are essential in multi-agent reinforcement learning. However, real-world multi-agent systems suffer fr…

cs.AI2020

Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition

Zhentao Tang, Yuanheng Zhu, Dongbin Zhao +1

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of character…

cs.MA2019★ 149 cited

A Survey of Deep Reinforcement Learning in Video Games

Kun Shao, Zhentao Tang, Yuanheng Zhu +2

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep…

cs.AI2018★ 5 cited

StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning

Kun Shao, Yuanheng Zhu, Dongbin Zhao

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning…