171 citations · 535 across the 42 of their papers we have counts for
6 papers · 1 filter
Isometric Multi-Shape Matching
Maolin Gao, Zorah Lähner, Johan Thunberg +2
Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracki…
i3DMM: Deep Implicit 3D Morphable Model of Human Heads
Tarun Yenamandra, Ayush Tewari, Florian Bernard +4
We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expr…
Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation
Jiayi Wang, Franziska Mueller, Florian Bernard +1
We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand p…
StyleRig: Rigging StyleGAN for 3D Control over Portrait Images
Ayush Tewari, Mohamed Elgharib, Gaurav Bharaj +5
StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face paramet…
MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment
Florian Bernard, Zeeshan Khan Suri, Christian Theobalt
We present a convex mixed-integer programming formulation for non-rigid shape matching. To this end, we propose a novel shape deformation model based on an efficient low-dimensiona…
Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation
Lingjie Liu, Weipeng Xu, Marc Habermann +5
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Exist…