activity
20142023
most citedReal-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera

171 citations · 535 across the 42 of their papers we have counts for

collaborators
Showing 2020Show all

6 papers · 1 filter

cs.CV2020

Isometric Multi-Shape Matching

Maolin Gao, Zorah Lähner, Johan Thunberg +2

Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracki…

cs.CV2020★ 1 cited

i3DMM: Deep Implicit 3D Morphable Model of Human Heads

Tarun Yenamandra, Ayush Tewari, Florian Bernard +4

We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expr…

cs.CV2020★ 1 cited

Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation

Jiayi Wang, Franziska Mueller, Florian Bernard +1

We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand p…

cs.CV2020★ 6 cited

StyleRig: Rigging StyleGAN for 3D Control over Portrait Images

Ayush Tewari, Mohamed Elgharib, Gaurav Bharaj +5

StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face paramet…

cs.CV2020

MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment

Florian Bernard, Zeeshan Khan Suri, Christian Theobalt

We present a convex mixed-integer programming formulation for non-rigid shape matching. To this end, we propose a novel shape deformation model based on an efficient low-dimensiona…

cs.GR2020★ 49 cited

Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation

Lingjie Liu, Weipeng Xu, Marc Habermann +5

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Exist…