activity
20202026
most citedPoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling

34 citations · 48 across the 15 of their papers we have counts for

collaborators

16 papers

cs.CV2026

CrossPortrait: Cross-Species Portrait Animation via Adversarial Motion Alignment

Gezhong Pan, Zhe Li, Yunfan Tao +7

Cross-species portrait animation, which aims to animate a source portrait of species A using a driving video of species B, is particularly challenging due to substantial anatomical…

cs.RO2026

MOSAIC: Bridging the Sim-to-Real Gap in Generalist Humanoid Motion Tracking and Teleoperation with Rapid Residual Adaptation

Zhenguo Sun, Bo-Sheng Huang, Yibo Peng +9

Generalist humanoid motion trackers have recently achieved strong simulation metrics by scaling data and training, yet often remain brittle on hardware during sustained teleoperati…

cs.CV2025

DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations

Yuxiang Shi, Zhe Li, Yanwen Wang +3

Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for real…

cs.RO2025

ActivePose: Active 6D Object Pose Estimation and Tracking for Robotic Manipulation

Sheng Liu, Zhe Li, Weiheng Wang +6

Accurate 6-DoF object pose estimation and tracking are critical for reliable robotic manipulation. However, zero-shot methods often fail under viewpoint-induced ambiguities and fix…

cs.GR2025★ 1 cited

DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptions

Hengyuan Zhang, Zhe Li, Xingqun Qi +4

Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis,…

cs.GR2025★ 1 cited

HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers

Zhiyuan Yu, Zhe Li, Hujun Bao +2

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or…

cs.CV2024

MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

Yushuo Chen, Zerong Zheng, Zhe Li +2

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fie…

cs.CV2024★ 1 cited

LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer

Siyou Lin, Zhe Li, Zhaoqi Su +3

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the hum…

cs.CV2024

TexVocab: Texture Vocabulary-conditioned Human Avatars

Yuxiao Liu, Zhe Li, Yebin Liu +1

To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabular…

cs.CV2023

HHAvatar: Gaussian Head Avatar with Dynamic Hairs

Zhanfeng Liao, Yuelang Xu, Zhe Li +6

Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar…

cs.CV2023★ 5 cited

Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling

Zhe Li, Yipengjing Sun, Zerong Zheng +3

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D hum…

cs.CV2023★ 34 cited

PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling

Zhe Li, Zerong Zheng, Yuxiao Liu +2

Creating pose-driven human avatars is about modeling the mapping from the low-frequency driving pose to high-frequency dynamic human appearances, so an effective pose encoding meth…

cs.CV2022

AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture

Zhe Li, Zerong Zheng, Hongwen Zhang +2

To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars in…

cs.CV2021★ 3 cited

Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras

Yuxiang Zhang, Zhe Li, Liang An +3

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drasticall…

cs.CV2021★ 3 cited

POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capture

Zhe Li, Tao Yu, Zerong Zheng +2

We propose POse-guided SElective Fusion (POSEFusion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve hig…

cs.CV2020

Robust 3D Self-portraits in Seconds

Zhe Li, Tao Yu, Chuanyu Pan +2

In this paper, we propose an efficient method for robust 3D self-portraits using a single RGBD camera. Benefiting from the proposed PIFusion and lightweight bundle adjustment algor…