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20192026
most citedManifold Sampling for Differentiable Uncertainty in Radiance Fields

3 citations · 4 across the 4 of their papers we have counts for

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cs.CV2026

DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction

Yufu Wang, Evonne Ng, Soyong Shin +8

We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such mot…

cs.CV20243 cited

Manifold Sampling for Differentiable Uncertainty in Radiance Fields

Linjie Lyu, Ayush Tewari, Marc Habermann +4

Radiance fields are powerful and, hence, popular models for representing the appearance of complex scenes. Yet, constructing them based on image observations gives rise to ambiguit…

cs.CV2024

3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt

Lukas Höllein, Aljaž Božič, Michael Zollhöfer +1

We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Exist…

cs.CV2024

ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models

Lukas Höllein, Aljaž Božič, Norman Müller +5

3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-i…

cs.CV2023

SpecNeRF: Gaussian Directional Encoding for Specular Reflections

Li Ma, Vasu Agrawal, Haithem Turki +5

Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance…

cs.CV2023

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Haithem Turki, Vasu Agrawal, Samuel Rota Bulò +5

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samp…