activity
20172026
most citedAI2-THOR: An Interactive 3D Environment for Visual AI

312 citations · 425 across the 13 of their papers we have counts for

collaborators

15 papers

cs.RO2026

MolmoAct2: Action Reasoning Models for Real-world Deployment

Haoquan Fang, Jiafei Duan, Donovan Clay +26

Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment.…

cs.RO2026

MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation

Abhay Deshpande, Maya Guru, Rose Hendrix +23

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or…

cs.RO2026

MolmoSpaces: A Large-Scale Open Ecosystem for Robot Navigation and Manipulation

Yejin Kim, Wilbert Pumacay, Omar Rayyan +23

Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that charac…

cs.RO2025

MolmoAct: Action Reasoning Models that can Reason in Space

Jason Lee, Jiafei Duan, Haoquan Fang +16

Reasoning is central to purposeful action, yet most robotic foundation models map perception and instructions directly to control, which limits adaptability, generalization, and se…

cs.RO2025

GraspMolmo: Generalizable Task-Oriented Grasping via Large-Scale Synthetic Data Generation

Abhay Deshpande, Yuquan Deng, Arijit Ray +7

We present GrasMolmo, a generalizable open-vocabulary task-oriented grasping (TOG) model. GraspMolmo predicts semantically appropriate, stable grasps conditioned on a natural langu…

cs.RO2024

The One RING: a Robotic Indoor Navigation Generalist

Ainaz Eftekhar, Rose Hendrix, Luca Weihs +11

Modern robots vary significantly in shape, size, and sensor configurations used to perceive and interact with their environments. However, most navigation policies are embodiment-s…

cs.CV2023★ 3 cited

Holodeck: Language Guided Generation of 3D Embodied AI Environments

Yue Yang, Fan-Yun Sun, Luca Weihs +11

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate…

cs.RO2023★ 2 cited

SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World

Kiana Ehsani, Tanmay Gupta, Rose Hendrix +11

Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents…

cs.CV2022★ 19 cited

Retrospectives on the Embodied AI Workshop

Matt Deitke, Dhruv Batra, Yonatan Bisk +36

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped i…

cs.AI2022★ 77 cited

ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

Matt Deitke, Eli VanderBilt, Alvaro Herrasti +8

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable simila…

cs.CV2021

ManipulaTHOR: A Framework for Visual Object Manipulation

Kiana Ehsani, Winson Han, Alvaro Herrasti +5

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blo…

cs.CV2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

Matt Deitke, Winson Han, Alvaro Herrasti +10

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embod…

cs.CV2019★ 12 cited

Learning Generalizable Visual Representations via Interactive Gameplay

Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani +7

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in…

cs.CV2019

ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks

Mohit Shridhar, Jesse Thomason, Daniel Gordon +5

We present ALFRED (Action Learning From Realistic Environments and Directives), a benchmark for learning a mapping from natural language instructions and egocentric vision to seque…

cs.CV2017★ 312 cited

AI2-THOR: An Interactive 3D Environment for Visual AI

Eric Kolve, Roozbeh Mottaghi, Winson Han +10

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scen…