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20202025
most citedRetrospectives on the Embodied AI Workshop

19 citations · 20 across the 4 of their papers we have counts for

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cs.CV20241 cited

From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

Matthew Wallingford, Anand Bhattad, Aditya Kusupati +7

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision,…

cs.CV2024

Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models

Matt Deitke, Christopher Clark, Sangho Lee +47

Today's most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good perfor…

cs.CV202337 cited

Objaverse-XL: A Universe of 10M+ 3D Objects

Matt Deitke, Ruoshi Liu, Matthew Wallingford +14

Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks hav…

cs.CV202219 cited

Retrospectives on the Embodied AI Workshop

Matt Deitke, Dhruv Batra, Yonatan Bisk +36

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped i…

cs.CV2021

Visual Room Rearrangement

Luca Weihs, Matt Deitke, Aniruddha Kembhavi +1

There has been a significant recent progress in the field of Embodied AI with researchers developing models and algorithms enabling embodied agents to navigate and interact within…

cs.CV2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

Matt Deitke, Winson Han, Alvaro Herrasti +10

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embod…