activity
20172025
most citedAI2-THOR: An Interactive 3D Environment for Visual AI

312 citations · 457 across the 9 of their papers we have counts for

collaborators

11 papers

cs.SD2025

OLMoASR: Open Models and Data for Training Robust Speech Recognition Models

Huong Ngo, Matt Deitke, Martijn Bartelds +4

Improvements in training data scale and quality have led to significant advances, yet its influence in speech recognition remains underexplored. In this paper, we present a large-s…

cs.CV2024★ 1 cited

From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

Matthew Wallingford, Anand Bhattad, Aditya Kusupati +7

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision,…

cs.CV2024★ 8 cited

Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models

Matt Deitke, Christopher Clark, Sangho Lee +47

Today's most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good perfor…

cs.CV2023★ 37 cited

Objaverse-XL: A Universe of 10M+ 3D Objects

Matt Deitke, Ruoshi Liu, Matthew Wallingford +14

Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks hav…

cs.CV2022★ 3 cited

Objaverse: A Universe of Annotated 3D Objects

Matt Deitke, Dustin Schwenk, Jordi Salvador +7

Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datase…

cs.RO2022

Phone2Proc: Bringing Robust Robots Into Our Chaotic World

Matt Deitke, Rose Hendrix, Luca Weihs +3

Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their in…

cs.CV2022★ 19 cited

Retrospectives on the Embodied AI Workshop

Matt Deitke, Dhruv Batra, Yonatan Bisk +36

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped i…

cs.AI2022★ 77 cited

ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

Matt Deitke, Eli VanderBilt, Alvaro Herrasti +8

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable simila…

cs.CV2021

Visual Room Rearrangement

Luca Weihs, Matt Deitke, Aniruddha Kembhavi +1

There has been a significant recent progress in the field of Embodied AI with researchers developing models and algorithms enabling embodied agents to navigate and interact within…

cs.CV2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

Matt Deitke, Winson Han, Alvaro Herrasti +10

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embod…

cs.CV2017★ 312 cited

AI2-THOR: An Interactive 3D Environment for Visual AI

Eric Kolve, Roozbeh Mottaghi, Winson Han +10

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scen…