activity
20122025
most citedA network-based rating system and its resistance to bribery

8 citations · 26 across the 19 of their papers we have counts for

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9 papers · 1 filter

cs.GT2025

Computing Equilibrium Nominations in Presidential Elections

Piotr Faliszewski, Stanislaw Kazmierowski, Grzegorz Lisowski +2

We study strategic candidate nomination by parties in elections decided by Plurality voting. Each party selects a nominee before the election, and the winner is chosen from the nom…

cs.GT2023★ 1 cited

Safe Opponent Exploitation For Epsilon Equilibrium Strategies

Linus Jeary, Paolo Turrini

In safe opponent exploitation players hope to exploit their opponents' potentially sub-optimal strategies while guaranteeing at least the value of the game in expectation for thems…

cs.GT2021

Peer Selection with Noisy Assessments

Omer Lev, Nicholas Mattei, Paolo Turrini +1

In the peer selection problem a group of agents must select a subset of themselves as winners for, e.g., peer-reviewed grants or prizes. Here, we take a Condorcet view of this aggr…

cs.GT2020

PeerNomination: Relaxing Exactness for Increased Accuracy in Peer Selection

Nicholas Mattei, Paolo Turrini, Stanislav Zhydkov

In peer selection agents must choose a subset of themselves for an award or a prize. As agents are self-interested, we want to design algorithms that are impartial, so that an indi…

cs.GT2019

Reducing selfish routing inefficiencies using traffic lights

Charlotte Roman, Paolo Turrini

Traffic congestion games abstract away from the costs of junctions in transport networks, yet, in urban environments, these often impact journey times significantly. In this paper…

cs.GT2014★ 6 cited

Equilibrium Refinement through Negotiation in Binary Voting

Umberto Grandi, Davide Grossi, Paolo Turrini

We study voting games on binary issues, where voters hold an objective over the outcome of the collective decision and are allowed, before the vote takes place, to negotiate their…

cs.GT2013

Endogenous games with goals: side-payments among goal-directed artificial agents

Paolo Turrini

Artificial agents are typically oriented to the realization of an externally assigned task and try to optimize over secondary aspects of plan execution such time lapse or power con…

cs.GT2013

Two-player preplay negotiation games with conditional offers

Valentin Goranko, Paolo Turrini

We consider an extension of strategic normal form games with a phase before the actual play of the game, where players can make binding offers for transfer of utilities to other pl…

cs.GT2012

Non-cooperative games with preplay negotiations

Valentin Goranko, Paolo Turrini

We consider an extension of strategic normal form games with a phase of negotiations before the actual play of the game, where players can make binding offers for transfer of utili…