14 citations · 31 across the 6 of their papers we have counts for
6 papers
Breaking the Horizontal Prior: From Long-Tailed Orientation Bias to Roll-Robust Monocular Depth Estimation
Kaihua Tang, Ziqing Xia, Xiaoxu Zheng +4
Despite recent advances in Monocular Depth Estimation, state-of-the-art depth foundation models remain vulnerable to robustness issues. Particularly, even slight camera rolls can r…
AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
Xiaoxue Zhang, Xiaoxu Zheng, Yixuan Yin +5
Recent feed-forward Gaussian reconstruction models adopt a pixel-aligned formulation that maps each 2D pixel to a 3D Gaussian, entangling Gaussian representations tightly with the…
Morig: Motion-aware rigging of character meshes from point clouds
Zhan Xu, Yang Zhou, Li Yi +1
We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able…
APES: Articulated Part Extraction from Sprite Sheets
Zhan Xu, Matthew Fisher, Yang Zhou +4
Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving pa…
RigNet: Neural Rigging for Articulated Characters
Zhan Xu, Yang Zhou, Evangelos Kalogerakis +2
We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet pr…
Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets
Zhan Xu, Yang Zhou, Evangelos Kalogerakis +1
We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton temp…