9 citations · 13 across the 15 of their papers we have counts for
5 papers · 1 filter
ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation
Jiahao Wu, Jie Liang, Die Hu +6
Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to te…
ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
Jie Liang, Jiahao Wu, Chao Wang +7
Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dyn…
Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
Kaiqiang Xiong, Rui Peng, Jiahao Wu +5
3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models fo…
PEAR: Pixel-aligned Expressive humAn mesh Recovery
Jiahao Wu, Yunfei Liu, Lijian Lin +4
Reconstructing detailed 3D human meshes from a single in-the-wild image remains a fundamental challenge in computer vision. Existing SMPLX-based methods often suffer from slow infe…
MANGO:Natural Multi-speaker 3D Talking Head Generation via 2D-Lifted Enhancement
Lei Zhu, Lijian Lin, Ye Zhu +5
Current audio-driven 3D head generation methods mainly focus on single-speaker scenarios, lacking natural, bidirectional listen-and-speak interaction. Achieving seamless conversati…