145 citations · 570 across the 24 of their papers we have counts for
15 papers · 1 filter
Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On
Daiheng Gao, Xu Chen, Xindi Zhang +5
Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virt…
PanoContext-Former: Panoramic Total Scene Understanding with a Transformer
Yuan Dong, Chuan Fang, Liefeng Bo +2
Panoramic image enables deeper understanding and more holistic perception of surrounding environment, which can naturally encode enriched scene context information comp…
DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Models
Lijun Li, Li'an Zhuo, Bang Zhang +2
Hand mesh reconstruction from the monocular image is a challenging task due to its depth ambiguity and severe occlusion, there remains a non-unique mapping between the monocular im…
One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Field
Weichuang Li, Longhao Zhang, Dong Wang +7
Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely…
Evaluate Geometry of Radiance Fields with Low-frequency Color Prior
Qihang Fang, Yafei Song, Keqiang Li +4
A radiance field is an effective representation of 3D scenes, which has been widely adopted in novel-view synthesis and 3D reconstruction. It is still an open and challenging probl…
Compressing Volumetric Radiance Fields to 1 MB
Lingzhi Li, Zhen Shen, Zhongshu Wang +2
Approximating radiance fields with volumetric grids is one of promising directions for improving NeRF, represented by methods like Plenoxels and DVGO, which achieve super-fast trai…