activity
20242026
most citedEchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion Generation

7 citations · 10 across the 10 of their papers we have counts for

collaborators

10 papers

cs.SD2026

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

Ziyang Ma, Zhikang Niu, Wenming Tu +30

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To sup…

cs.AI2026

LivingArena: Do LLMs Know What Other LLMs Don't? Peer-Probing as Scalable Evaluation

Xingyu Chen, Rui Wang, Zhaopeng Tu +1

Fixed benchmarks are costly to renew and cannot adapt their questions to model-specific failures. We ask whether LLMs can instead discover one another's weaknesses and turn those o…

cs.CV2026

Homer: Understanding Long-form Videos with Hierarchical Memory and Agentic Reasoning

Yixin Ji, Fanghua Ye, Juntao Li +5

Multimodal large language models excel on short clips but struggle on hour-long videos in an online setting, where frames are processed incrementally under limited memory. Existing…

cs.SD2026

MMAE: A Massive Multitask Audio Editing Benchmark

Ziyang Ma, Ruiqi Yan, Ruiyang Xu +35

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing.…

cs.CV2026

HYDRA: Representation Harmonized Tokenization for Multimodal Generation and Understanding

Xuerui Qiu, Yutao Cui, Guozhen Zhang +10

Unified Multimodal Models struggle to bridge the fundamental gap between the abstract representations needed for visual understanding and the detailed primitives required for gener…

cs.CL2025★ 2 cited

Too Good to be Bad: On the Failure of LLMs to Role-Play Villains

Zihao Yi, Qingxuan Jiang, Ruotian Ma +8

Large Language Models (LLMs) are increasingly tasked with creative generation, including the simulation of fictional characters. However, their ability to portray non-prosocial, an…

cs.GR2025★ 7 cited

EchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion Generation

Xiangyue Zhang, Jianfang Li, Jiaxu Zhang +3

Masked modeling has shown promise in co-speech gesture generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we…

cs.CV2025

Textoon: Generating Vivid 2D Cartoon Characters from Text Descriptions

Chao He, Jianqiang Ren, Yuan Dong +4

The 2D cartoon style is a prominent art form in digital character creation, particularly popular among younger audiences. While advancements in digital human technology have spurre…

cs.CV2025

Make-A-Character 2: Animatable 3D Character Generation From a Single Image

Lin Liu, Yutong Wang, Jiahao Chen +5

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital hum…

cs.CV2024★ 1 cited

SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis

Xiangyue Zhang, Jianfang Li, Jiaxu Zhang +4

Co-speech gesture generation must carefully integrate common rhythmic motion with rare yet essential semantic gestures. In this work, we propose SemTalk for holistic co-speech gest…