activity
20202022
most citedMotion Puzzle: Arbitrary Motion Style Transfer by Body Part

78 citations · 277 across the 9 of their papers we have counts for

collaborators

9 papers

cs.HC2022★ 16 cited

Visual Guidance for User Placement in Avatar-Mediated Telepresence between Dissimilar Spaces

Dongseok Yang, Jiho Kang, Taehei Kim +1

Rapid advances in technology gradually realize immersive mixed-reality (MR) telepresence between distant spaces. This paper presents a novel visual guidance system for avatar-media…

cs.GR2022★ 78 cited

Motion Puzzle: Arbitrary Motion Style Transfer by Body Part

Deok-Kyeong Jang, Soomin Park, Sung-Hee Lee

This paper presents Motion Puzzle, a novel motion style transfer network that advances the state-of-the-art in several important respects. The Motion Puzzle is the first that can c…

cs.CV2022★ 45 cited

NeuralTailor: Reconstructing Sewing Pattern Structures from 3D Point Clouds of Garments

Maria Korosteleva, Sung-Hee Lee

The fields of SocialVR, performance capture, and virtual try-on are often faced with a need to faithfully reproduce real garments in the virtual world. One critical task is the dis…

cs.CV2021★ 2 cited

Generating Datasets of 3D Garments with Sewing Patterns

Maria Korosteleva, Sung-Hee Lee

Garments are ubiquitous in both real and many of the virtual worlds. They are highly deformable objects, exhibit an immense variety of designs and shapes, and yet, most garments ar…

cs.RO2021

Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning

Taehei Kim, Sung-Hee Lee

Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid d…

cs.HC2021★ 9 cited

A Full Body Avatar-Based Telepresence System for Dissimilar Spaces

Leonard Yoon, Dongseok Yang, Choongho Chung +1

We present a novel mixed reality (MR) telepresence system enabling a local user to interact with a remote user through full-body avatars in their own rooms. If the remote rooms hav…

cs.GR2021★ 60 cited

LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals

Dongseok Yang, Doyeon Kim, Sung-Hee Lee

With the popularization of game and VR/AR devices, there is a growing need for capturing human motion with a sparse set of tracking data. In this paper, we introduce a deep neural-…

cs.HC2020★ 57 cited

Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments

Leonard Yoon, Dongseok Yang, Jaehyun Kim +2

Rapidly developing technologies are realizing a 3D telepresence, in which geographically separated users can interact with each other through their virtual avatars. In this paper,…

cs.GR2020★ 10 cited

Constructing Human Motion Manifold with Sequential Networks

Deok-Kyeong Jang, Sung-Hee Lee

This paper presents a novel recurrent neural network-based method to construct a latent motion manifold that can represent a wide range of human motions in a long sequence. We intr…