6 citations · 14 across the 9 of their papers we have counts for
8 papers · 1 filter
TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors
Yuhongze Zhou, Zihao Yang, Xinxin Zuo +1
3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes…
CamDirector: Towards Long-Term Coherent Video Trajectory Editing
Zhihao Shi, Kejia Yin, Weilin Wan +5
Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regi…
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement
Zhihao Shi, Dong Huo, Yuhongze Zhou +4
Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the…
Peer Learning for Unbiased Scene Graph Generation
Liguang Zhou, Junjie Hu, Yuhongze Zhou +2
Unbiased scene graph generation (USGG) is a challenging task that requires predicting diverse and heavily imbalanced predicates between objects in an image. To address this, we pro…
Attentional Graph Convolutional Network for Structure-aware Audio-Visual Scene Classification
Liguang Zhou, Yuhongze Zhou, Xiaonan Qi +3
Audio-Visual scene understanding is a challenging problem due to the unstructured spatial-temporal relations that exist in the audio signals and spatial layouts of different object…
Context-aware Mixture-of-Experts for Unbiased Scene Graph Generation
Liguang Zhou, Yuhongze Zhou, Tin Lun Lam +1
Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For ext…