3 papers
cs.AI2020
A Comparison of Self-Play Algorithms Under a Generalized Framework
Daniel Hernandez, Kevin Denamganai, Sam Devlin +2
Throughout scientific history, overarching theoretical frameworks have allowed researchers to grow beyond personal intuitions and culturally biased theories. They allow to verify a…
cs.AI2020
Metagame Autobalancing for Competitive Multiplayer Games
Daniel Hernandez, Charles Takashi Toyin Gbadamosi, James Goodman +1
Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a d…
cs.RO2018
Learning Socially Appropriate Robot Approaching Behavior Toward Groups using Deep Reinforcement Learning
Yuan Gao, Fangkai Yang, Martin Frisk +3
Deep reinforcement learning has recently been widely applied in robotics to study tasks such as locomotion and grasping, but its application to social human-robot interaction (HRI)…