5 citations · 15 across the 6 of their papers we have counts for
10 papers
Continual learning on 3D point clouds with random compressed rehearsal
Maciej Zamorski, Michał Stypułkowski, Konrad Karanowski +2
Contemporary deep neural networks offer state-of-the-art results when applied to visual reasoning, e.g., in the context of 3D point cloud data. Point clouds are important datatype…
Non-Gaussian Gaussian Processes for Few-Shot Regression
Marcin Sendera, Jacek Tabor, Aleksandra Nowak +5
Gaussian Processes (GPs) have been widely used in machine learning to model distributions over functions, with applications including multi-modal regression, time-series prediction…
HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population
Ivan Kostiuk, Przemysław Stachura, Sławomir K. Tadeja +2
Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within t…
HyperPocket: Generative Point Cloud Completion
Przemysław Spurek, Artur Kasymov, Marcin Mazur +5
Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlu…
RegFlow: Probabilistic Flow-based Regression for Future Prediction
Maciej Zięba, Marcin Przewięźlikowski, Marek Śmieja +3
Predicting future states or actions of a given system remains a fundamental, yet unsolved challenge of intelligence, especially in the scope of complex and non-deterministic scenar…
Representing Point Clouds with Generative Conditional Invertible Flow Networks
Michał Stypułkowski, Kacper Kania, Maciej Zamorski +3
In this paper, we propose a simple yet effective method to represent point clouds as sets of samples drawn from a cloud-specific probability distribution. This interpretation match…