23 citations · 47 across the 25 of their papers we have counts for
7 papers · 1 filter
Gaussian Light Transport
Patrick Attimont, Kartic Subr, Cyril Soler
We present a novel method for computing global illumination by expressing the solution to the light transport equation as a 13D Gaussian mixture model over positions, directions, s…
Love Handles: Decimation for Deformation Handles with Compact Support and Low Memory Footprints
David IW Levin, Paul Kry, Kartic Subr +3
Estimating the deformation of solids via physical simulation is an important problem spanning fields such as computer animation, engineering and robotics. Such simulations are comp…
Convex Quadratic Distance Field Computation
Yue Ruan, Albert Chern, Tzu-Mao Li +2
Methods for computing distances from sources on discrete meshes commonly either compute geodesics directly on polyhedral surfaces or approximate the distance in a finite-element fr…
Learned Adaptive Mesh Generation
Zhiyuan Zhang, Amir Vaxman, Stefanos-Aldo Papanicolopulos +1
Elliptic Partial Differential Equations (PDEs) play a central role in computing the equilibrium conditions of physical problems (heat, gravitation, electrostatics, etc.). Efficient…
Implicit-Explicit simulation of Mass-Spring-Charge Systems
Zhiyuan Zhang, Krzysztof Grykiel, Zhaocheng Liu +2
Point masses connected by springs, or mass-spring systems, are widely used in computer animation to approximate the behavior of deformable objects. One of the restrictions imposed…
Generating Parametric BRDFs from Natural Language Descriptions
Sean Memery, Osmar Cedron, Kartic Subr
Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to ad…
Jittering Samples using a kd-Tree Stratification
Alexandros D. Keros, Divakaran Divakaran, Kartic Subr
Monte Carlo sampling techniques are used to estimate high-dimensional integrals that model the physics of light transport in virtual scenes for computer graphics applications. Thes…