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20192026
most citedPOGEMA: Partially Observable Grid Environment for Multiple Agents

6 citations · 44 across the 28 of their papers we have counts for

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cs.LG2026

VLA: On Recurrent Memory for Partially Observable Manipulation in VLA Models

Egor Cherepanov, Nikita Kachaev, Daniil Zelezetsky +6

Vision-language-action (VLA) models predict chunks of future actions from the current observation, an assumption that fails under partial observability, where decisions depend on i…

cs.LG2024★ 5 cited

POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding

Alexey Skrynnik, Anton Andreychuk, Anatolii Borzilov +3

Multi-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving…

cs.LG2022★ 4 cited

Reinforcement Learning with Success Induced Task Prioritization

Maria Nesterova, Alexey Skrynnik, Aleksandr Panov

Many challenging reinforcement learning (RL) problems require designing a distribution of tasks that can be applied to train effective policies. This distribution of tasks can be s…

cs.LG2022★ 6 cited

POGEMA: Partially Observable Grid Environment for Multiple Agents

Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev +1

We introduce POGEMA (https://github.com/AIRI-Institute/pogema) a sandbox for challenging partially observable multi-agent pathfinding (PO-MAPF) problems . This is a grid-based envi…

cs.LG2022★ 4 cited

IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agents

Artem Zholus, Alexey Skrynnik, Shrestha Mohanty +5

We present the IGLU Gridworld: a reinforcement learning environment for building and evaluating language conditioned embodied agents in a scalable way. The environment features vis…

cs.LG2021

Long-Term Exploration in Persistent MDPs

Leonid Ugadiarov, Alexey Skrynnik, Aleksandr I. Panov

Exploration is an essential part of reinforcement learning, which restricts the quality of learned policy. Hard-exploration environments are defined by huge state space and sparse…

cs.LG2021

Q-Mixing Network for Multi-Agent Pathfinding in Partially Observable Grid Environments

Vasilii Davydov, Alexey Skrynnik, Konstantin Yakovlev +1

In this paper, we consider the problem of multi-agent navigation in partially observable grid environments. This problem is challenging for centralized planning approaches as they,…

cs.LG2020★ 2 cited

Forgetful Experience Replay in Hierarchical Reinforcement Learning from Demonstrations

Alexey Skrynnik, Aleksey Staroverov, Ermek Aitygulov +3

Currently, deep reinforcement learning (RL) shows impressive results in complex gaming and robotic environments. Often these results are achieved at the expense of huge computation…