activity
20192026
most citedPOGEMA: Partially Observable Grid Environment for Multiple Agents

6 citations · 44 across the 28 of their papers we have counts for

collaborators
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17 papers · 1 filter

cs.AI2026

Decentralized Master-Mind: Joint Action Refinement through Iterative Intent Denoising in Multi-Agent Pathfinding

Valeriy Vyaltsev, Anton Andreychuk, Taisia Zlotnikova +3

Decentralized multi-agent path finding (MAPF) with communication requires agents to reach individual goals without collisions under partial observability. Learnable policies traine…

cs.AI2026

Causal Object-Centric Models for Planning with Monte Carlo Tree Search

Rodion Vakhitov, Leonid Ugadiarov, Alexey Skrynnik +1

We introduce COMET (Causal Object-centric Model for Efficient Tree search), a model-based reinforcement learning algorithm that performs Monte Carlo Tree Search in a slot-structure…

cs.AI2026

Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding

Valeriy Vyaltsev, Alsu Sagirova, Anton Andreychuk +5

Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared envi…

cs.AI2026

Self-Guided Plan Extraction for Instruction-Following Tasks with Goal-Conditional Reinforcement Learning

Zoya Volovikova, Nikita Sorokin, Dmitriy Lukashevskiy +2

We introduce SuperIgor, a framework for instruction-following tasks. Unlike prior methods that rely on predefined subtasks, SuperIgor enables a language model to generate and refin…

cs.AI2026

MARL-GPT: Foundation Model for Multi-Agent Reinforcement Learning

Maria Nesterova, Mikhail Kolosov, Anton Andreychuk +6

Recent advances in multi-agent reinforcement learning (MARL) have demonstrated success in numerous challenging domains and environments, but typically require specialized models fo…

cs.AI2026

Revisiting Tree Search for LLMs: Gumbel and Sequential Halving for Budget-Scalable Reasoning

Leonid Ugadiarov, Yuri Kuratov, Aleksandr Panov +1

Neural tree search is a powerful decision-making algorithm widely used in complex domains such as game playing and model-based reinforcement learning. Recent work has applied Alpha…

cs.AI2025

CAMAR: Continuous Actions Multi-Agent Routing

Artem Pshenitsyn, Aleksandr Panov, Alexey Skrynnik

Multi-agent reinforcement learning (MARL) is a powerful paradigm for solving cooperative and competitive decision-making problems. While many MARL benchmarks have been proposed, fe…

cs.AI2025

Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning

Anton Andreychuk, Konstantin Yakovlev, Aleksandr Panov +1

Multi-agent pathfinding (MAPF) is a common abstraction of multi-robot trajectory planning problems, where multiple homogeneous robots simultaneously move in the shared environment.…

cs.AI2025

CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended World

Zoya Volovikova, Gregory Gorbov, Petr Kuderov +2

Following instructions in real-world conditions requires the ability to adapt to the world's volatility and entanglement: the environment is dynamic and unpredictable, instructions…

cs.AI2024

Instruction Following with Goal-Conditioned Reinforcement Learning in Virtual Environments

Zoya Volovikova, Alexey Skrynnik, Petr Kuderov +1

In this study, we address the issue of enabling an artificial intelligence agent to execute complex language instructions within virtual environments. In our framework, we assume t…

cs.AI2024

IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents

Shrestha Mohanty, Negar Arabzadeh, Andrea Tupini +5

Seamless interaction between AI agents and humans using natural language remains a key goal in AI research. This paper addresses the challenges of developing interactive agents cap…

cs.AI2023★ 1 cited

Decentralized Monte Carlo Tree Search for Partially Observable Multi-agent Pathfinding

Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev +1

The Multi-Agent Pathfinding (MAPF) problem involves finding a set of conflict-free paths for a group of agents confined to a graph. In typical MAPF scenarios, the graph and the age…

cs.AI2023★ 2 cited

Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning

Alexey Skrynnik, Anton Andreychuk, Maria Nesterova +2

Multi-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion.…

cs.AI2023

Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results

Yelisey Pitanov, Alexey Skrynnik, Anton Andreychuk +2

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal v…

cs.AI2022★ 1 cited

Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions

Alexey Skrynnik, Zoya Volovikova, Marc-Alexandre Côté +9

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated e…

cs.AI2021★ 3 cited

NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment

Julia Kiseleva, Ziming Li, Mohammad Aliannejadi +12

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new t…

cs.AI2019

Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft

Alexey Skrynnik, Aleksey Staroverov, Ermek Aitygulov +3

We present Hierarchical Deep Q-Network (HDQfD) that took first place in the MineRL competition. HDQfD works on imperfect demonstrations and utilizes the hierarchical structure of e…