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20202026
most citedExploring Differential Geometry in Neural Implicits

26 citations · 45 across the 10 of their papers we have counts for

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6 papers · 1 filter

cs.GR2022★ 26 cited

Exploring Differential Geometry in Neural Implicits

Tiago Novello, Guilherme Schardong, Luiz Schirmer +3

We introduce a neural implicit framework that exploits the differentiable properties of neural networks and the discrete geometry of point-sampled surfaces to approximate them as t…

cs.GR2022★ 2 cited

Neural Implicit Mapping via Nested Neighborhoods

Vinícius da Silva, Tiago Novello, Guilherme Schardong +3

We introduce a novel approach for rendering static and dynamic 3D neural signed distance functions (SDF) in real-time. We rely on nested neighborhoods of zero-level sets of neural…

cs.GR2021

Real-time rendering of complex fractals

Vinícius da Silva, Tiago Novello, Hélio Lopes +1

This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia…

cs.GR2020

Proceduray -- A light-weight engine for procedural primitive ray tracing

Vinícius da Silva, Tiago Novello, Hélio Lopes +1

We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives in…

cs.GR2020★ 1 cited

Ray-VR: Ray Tracing Virtual Reality in Falcor

Vinicius da Silva, Luiz Velho

NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have…

cs.GR2020★ 1 cited

Design and visualization of Riemannian metrics

Tiago Novello, Vinícius da Silva, Luiz Velho

Local and global illumination were recently defined in Riemannian manifolds to visualize classical Non-Euclidean spaces. This work focuses on Riemannian metric construction in $\ma…