1 citations · 2 across the 3 of their papers we have counts for
4 papers
Real-time rendering of complex fractals
Vinícius da Silva, Tiago Novello, Hélio Lopes +1
This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia…
Proceduray -- A light-weight engine for procedural primitive ray tracing
Vinícius da Silva, Tiago Novello, Hélio Lopes +1
We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives in…
Ray-VR: Ray Tracing Virtual Reality in Falcor
Vinicius da Silva, Luiz Velho
NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have…
Design and visualization of Riemannian metrics
Tiago Novello, Vinícius da Silva, Luiz Velho
Local and global illumination were recently defined in Riemannian manifolds to visualize classical Non-Euclidean spaces. This work focuses on Riemannian metric construction in $\ma…