40 citations · 113 across the 29 of their papers we have counts for
22 papers · 1 filter
Oops, Not Now: PEARL, a RAG-Based Support Agent for Gameplay and What Players Want from AI Help
Jiahong Li, Sai Siddartha Maram, Atieh Kashani +6
AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parall…
Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
Zhiyu Lin, Boyd Fox, Devon Mckee +7
Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We…
Change is Hard: Consistent Player Behavior Across Games with Conflicting Incentives
Emily Chen, Alexander J. Bisberg, Dmitri Williams +2
This paper examines how player flexibility -- a player's willingness to engage in a breadth of options or specialize -- manifests across two gaming environments: League of Legends…
Relationship-Centered Care: Relatedness and Responsible Design for Human Connections in Mental-Health Care
Shivam Shukla, Emily Chen, Mahnaz Roshanaei +1
There has been a growing research interest in Digital Therapeutic Alliance (DTA) as the field of AI-powered conversational agents are being deployed in mental health care, particul…
Talk, Listen, Connect: How Humans and AI Evaluate Empathy in Responses to Emotionally Charged Narratives
Mahnaz Roshanaei, Rezvaneh Rezapour, Magy Seif El-Nasr
Social interactions promote well-being, yet barriers like geographic distance, time limitations, and mental health conditions can limit face-to-face interactions. Emotionally respo…
Info Overload: A Cooperative Evacuation Game
MJ Johns, Rita Tesfay, Mário Escarce Junior +5
Info Overload is a minigame within a larger collection aimed at increasing awareness and preparation for an evacuation in the event of a wildfire. The game relies on experiential t…
Empathetic AI for Empowering Resilience in Games
Reza Habibi, Johannes Pfau, Jonattan Holmes +1
Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequent…
Open Player Modeling: Empowering Players through Data Transparency
Jichen Zhu, Magy Seif El-Nasr
Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populat…
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Nathan Partlan, Erica Kleinman, Jim Howe +3
Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools…
Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling
Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr
Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behav…
Investigating behavior change indicators and cognitive measures in persuasive health games
S. Durga, S. Hallinan, M. Seif El-Nasr +2
Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usabilit…
Unpacking Adherence and Engagement in Pervasive Health Games
Magy Seif El-Nasr, Shree Durga, Mariya Shiyko +1
Pervasive health games have a potential to impact health-related behaviors. And, similar to other types of interventions, engagement and adherence in health games is the keystone f…
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games
Truong-Huy Dinh Nguyen, Magy Seif El-Nasr, Alessandro Canossa
Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user research…
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance
Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle +9
While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performanc…
Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering
Murtuza N. Shergadwala, Magy Seif El-Nasr
The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming e…
VINS: Visual Search for Mobile User Interface Design
Sara Bunian, Kai Li, Chaima Jemmali +3
Searching for relative mobile user interface (UI) design examples can aid interface designers in gaining inspiration and comparing design alternatives. However, finding such design…
Modeling Individual and Team Behavior through Spatio-temporal Analysis
Sabbir Ahmad, Andy Bryant, Erica Kleinman +3
Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding…
"And then they died": Using Action Sequences for Data Driven,Context Aware Gameplay Analysis
Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng +4
Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated…
Data-Driven Game Development: Ethical Considerations
Magy Seif El-Nasr, Erica Kleinman
In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniqu…
Reflection in Game-Based Learning: A Survey of Programming Games
Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr +1
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflectio…
Evaluating the Effect of Timeline Shape on Visualization Task Performance
Sara Di Bartolomeo, Aditeya Pandey, Aristotelis Leventidis +6
Timelines are commonly represented on a horizontal line, which is not necessarily the most effective way to visualize temporal event sequences. However, few experiments have evalua…
Investigating usability of MSstatsQC software
Sara Mohammad Taheri, Omkar Terse, Eralp Dogu +2
MSstatsQC [3] is an open-source software that provides longitudinal system suitability monitoring tools in the form of control charts for proteomic experiments. It includes simulta…